Infernal Climax: Difference between revisions

Merged contents of Gomorrah article
(Merged contents of Gomorrah article)
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==Overview==
==Overview==
Bayonetta slows time down to fill a Climax Gauge to summon Gomorrah to devour her opponents. Gomorrah retains his elephant-like roar from the games.
Bayonetta slows time down to fill a Climax Gauge to summon Gomorrah to devour her opponents. Gomorrah retains its elephant-like roar from the games.


Bayonetta yells "Smashing!" ("Showtime!" in the Japanese version, when using her ''Bayonetta 2'' outfit) before activating the effect of [[Witch Time]] across the entire stage, slowing all opponents to 0.25x speed for 7 seconds; Bayonetta also has 0.6x gravity and 0.8x falling speed during this time. A Climax Gauge then appears at the bottom of the screen, and Bayonetta must attack opponents to fill the gauge before Witch Time's effect runs out. After it is full, she must hit another fighter with an attack that deals [[knockback]] (her Bullet Arts will not work). Once this occurs, Bayonetta yells "Avavago!" and creates a portal, summoning the demon [[Gomorrah]], who attacks the most recent three fighters being affected by [[hitstun]] from one of Bayonetta's attacks the moment it is summoned (regardless of whether it was from the final hit or not). Gomorrah's attack deals 30% damage, and while it is chewing another gauge appears: if the said gauge is filled by mashing either attack button, an extra 15% is done to the targets. If any target's damage reaches 100% or more by Gomorrah, they are [[instant KO|instantly KO'd]] at the end of the attack; otherwise, they receive a moderate amount of knockback, behaving similarly to the [[Danger Zone]]s in [[The Great Cave Offensive]] and [[Master Fortress]].
Bayonetta yells "Smashing!" ("Showtime!" in the Japanese version, when using her ''Bayonetta 2'' outfit) before activating the effect of [[Witch Time]] across the entire stage, slowing all opponents to 0.25x speed for 7 seconds; Bayonetta also has 0.6x gravity and 0.8x falling speed during this time. A Climax Gauge then appears at the bottom of the screen, and Bayonetta must attack opponents to fill the gauge before Witch Time's effect runs out. After it is full, she must hit another fighter with an attack that deals [[knockback]] (her Bullet Arts will not work). Once this occurs, Bayonetta yells "Avavago!" and creates a portal, summoning the demon [[Gomorrah]], who attacks the most recent three fighters being affected by [[hitstun]] from one of Bayonetta's attacks the moment it is summoned (regardless of whether it was from the final hit or not). Gomorrah's attack deals 30% damage, and while it is chewing another gauge appears: if the said gauge is filled by mashing either attack button, an extra 15% is done to the targets. If any target's damage reaches 100% or more by Gomorrah, they are [[instant KO|instantly KO'd]] at the end of the attack; otherwise, they receive a moderate amount of knockback, behaving similarly to the [[Danger Zone]]s in [[The Great Cave Offensive]] and [[Master Fortress]].
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==In ''Smash''==
==Trophy Description==
===Trophy Descriptions===
===In {{forwiiu}}===
[[File:InfernalClimaxTrophyWiiU.png|left|thumb|100px|Infernal Climax trophy in ''for Wii U''.]]
[[File:InfernalClimaxTrophyWiiU.png|left|thumb|100px|Infernal Climax trophy in ''for Wii U''.]]
;Infernal Climax
;Infernal Climax
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===Spirit===
==Spirit==
{| class="wikitable sortable"
{| class="wikitable sortable"
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==Origin==
==Origin==
This attack is based off of [[Bayonetta]]'s main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in ''Bayonetta 2'', where it fills up for button prompts and {{s|wikipedia|quick time event}}s (QTEs) rather than the damage she deals as in ''Super Smash Bros. 4''. The Megaton/Gigaton/Infiniton score system used in the ''Bayonetta'' series is also absent. She also says "Smashing", like she randomly does in ''Bayonetta 2'' while performing a combo.
[[File:Gomorrah - Bayo1.png.png|right|thumb|Official artwork of Gomorrah from ''Bayonetta''.]]
Infernal Climax is based off of [[Bayonetta]]'s main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in ''Bayonetta 2'', where it fills up for button prompts and {{s|wikipedia|quick time event}}s (QTEs) rather than the damage she deals as in ''Super Smash Bros. 4''. The Megaton/Gigaton/Infiniton score system used in the ''Bayonetta'' series is also absent. She also says "Smashing", like she randomly does in ''Bayonetta 2'' while performing a combo.
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[[File:Gomorrah - Bayo2.png|thumb|left|Official artwork of Gomorrah, Devourer of the Divine, from ''Bayonetta 2''.]]
[[File:Gomorrah - Bayo2.png|thumb|left|Official artwork of Gomorrah, Devourer of the Divine, from ''Bayonetta 2''.]]
Gomorrah, Devourer of the Divine, is one of Bayonetta's Infernal Demons. It is used to finish off large enemies throughout the series. It was her go-to for most enemies in the first game, but in ''Bayonetta 2'', Gomorrah breaks free from her control and fights her atop a skyscraper. It is its betrayal that causes Jeanne to lose her soul, and the start of Bayonetta's journey to save it. After the defeat of Aesir, the God of Chaos, Gomorrah would return to being one of Bayonetta's loyal demons once again, his betrayal being a result of Aesir's influence.
'''Gomorrah, Devourer of the Divine''', is one of Bayonetta's Infernal Demons who appears as colossal, demonic dragon-like reptilian beast. It is used to finish off large enemies throughout the series, with only its head ever being shown. Gomorrah attacks by biting, gnawing, and devouring any enemy it is set upon. It was her go-to option for dealing with most enemies in the first game, but in ''Bayonetta 2'', Gomorrah breaks free from her control and fights her atop a skyscraper. It is its betrayal that causes Jeanne to lose her soul, and the start of Bayonetta's journey to save it. After the defeat of Aesir, the God of Chaos, Gomorrah would return to being one of Bayonetta's loyal demons once again, his betrayal being a result of Aesir's influence.


To keep the E10+ rating, her clothing stays on during the attack, as opposed to in her origin games where all of her clothes disappear, aside from hair that is around her body, her gloves, and her heels. This is because her clothing is her hair.
To keep the E10+ rating, her clothing stays on during the attack, as opposed to in her origin games where all of her clothes disappear, aside from hair that is around her body, her gloves, and her heels. This is because her clothing is her hair.
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