Fireball: Difference between revisions

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{{CustomSet|Luigi|Neutral|name1=Fireball|desc1=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|name2=Bouncing Fireball|desc2=Throw a fireball that bounces along the ground. Gradually loses power.|name3=Ice Ball|desc3=Throw a slow-moving, icy ball at your foes.}}
{{CustomSet|Luigi|Neutral|name1=Fireball|desc1=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|name2=Bouncing Fireball|desc2=Throw a fireball that bounces along the ground. Gradually loses power.|name3=Ice Ball|desc3=Throw a slow-moving, icy ball at your foes.}}
# '''Fireball''': Default.
# '''Fireball''': Default.
# '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like  Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however.
# '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like  Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however, and you can't combo of it like Mario's.
# '''Ice Ball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u).
# '''Ice Ball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u).


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