Super Smash Bros. Ultimate

Crown Landing: Difference between revisions

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(→‎How to perform: fixed a bunch of information. Not sure about my videos that are put here as they aren't very good, will probably need to make a proper tutorial.)
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==How to perform==
==How to perform==
To execute the No Crown variant, the player must input King K. Rool's [[side special move]] [[Crownerang]] while the crown is not on K. Rool's head between 35 and 45 frames before landing. This will have K. Rool land a few frames before the "No Crown" animation ends (which lasts 36 frames), converting into his landing lag in an unnatural way. If done perfectly, this will leave K. Rool with either only one single frame of landing lag (rather than six from the hard landing), or snap him into his idle animation. Thus, it is possible to land and then immediately perform another action.  
To execute the "No Crown" variant, the player must input King K. Rool's [[side special move]] [[Crownerang]] while the crown is not on K. Rool's head between 35 and 45 frames before landing. This will have K. Rool land a few frames before the "No Crown" animation ends (which lasts 36 frames), converting into his landing lag in an unnatural way. If done perfectly, this will leave K. Rool with either only one single frame of landing lag (rather than six from the hard landing), or snap him into his idle animation. Thus, it is possible to land and then immediately perform another action. However, the lag that occurs here often makes this punishable. Players often [[wavebounce]] when executing to reduce the chance of this occurring.  


To execute the "Crown Pickup" variant, the player must collect K. Rool's crown 35 frames before landing. This will almost always leave the player with either very little (one frame) or absolutely no (zero frames) landing lag, being much more generous—albeit situational—than the "No Crown" variant. The biggest benefit of this is that it allows K. Rool to use Crownerang immediately after landing, enabling a lot of horizontal pressure reminiscent of another Crownerang-based technique called Crown Squatting. In particular, this enables a lot of pressure around {{SSBU|Battlefield}}'s platforms, as they provide a very safe way of executing this tech.
To execute the "Crown Pickup" variant, the player must collect K. Rool's crown 35 frames before landing for picking it up as an item, though catching the projectile is far more forgiving, cancelling lag as soon as 18 frames. This will almost always leave the player with either very little (one frame) or absolutely no (zero frames) landing lag, being much more generous—albeit situational—than the "No Crown" variant. This is lower than the 2 frames of soft landing lag, and gets him his crown back. The biggest benefit of this is that it allows K. Rool to use Crownerang immediately after landing, enabling a lot of horizontal pressure. In particular, this enables a lot of pressure around {{SSBU|Battlefield}}'s platforms, as they provide a very safe way of executing this tech. [[Crown bouncing]] and [[Crown jumping]] are often used alongside this variant to streamline [[platform]] movement. It is possible to Crown land out of short hop, should K. Rool catch the crown as a projectile.
 
Crown landing occurs due King K. Rool's [[air speed]] being slowed when using "No Crown" or picking it up. As a result, he does not meet the requirements for soft [[landing lag]], snapping to the idle animation instead.


==Videos==
==Videos==

Revision as of 15:49, May 8, 2020

King K. Rool executing the "Crown Pickup" variant of Crown Landing to use Crownerang again. Notice how he snapped into his idle animation.

Crown Landing is an advanced technique in Super Smash Bros. Ultimate discovered by Plague von Karma, that allows King K. Rool to significantly reduce—or if performed frame-perfectly, completely erase—his landing lag. This is executed in two ways, referred to as the "No Crown" and "Crown Pickup" variants by the playerbase.

How to perform

To execute the "No Crown" variant, the player must input King K. Rool's side special move Crownerang while the crown is not on K. Rool's head between 35 and 45 frames before landing. This will have K. Rool land a few frames before the "No Crown" animation ends (which lasts 36 frames), converting into his landing lag in an unnatural way. If done perfectly, this will leave K. Rool with either only one single frame of landing lag (rather than six from the hard landing), or snap him into his idle animation. Thus, it is possible to land and then immediately perform another action. However, the lag that occurs here often makes this punishable. Players often wavebounce when executing to reduce the chance of this occurring.

To execute the "Crown Pickup" variant, the player must collect K. Rool's crown 35 frames before landing for picking it up as an item, though catching the projectile is far more forgiving, cancelling lag as soon as 18 frames. This will almost always leave the player with either very little (one frame) or absolutely no (zero frames) landing lag, being much more generous—albeit situational—than the "No Crown" variant. This is lower than the 2 frames of soft landing lag, and gets him his crown back. The biggest benefit of this is that it allows K. Rool to use Crownerang immediately after landing, enabling a lot of horizontal pressure. In particular, this enables a lot of pressure around Battlefield's platforms, as they provide a very safe way of executing this tech. Crown bouncing and Crown jumping are often used alongside this variant to streamline platform movement. It is possible to Crown land out of short hop, should K. Rool catch the crown as a projectile.

Crown landing occurs due King K. Rool's air speed being slowed when using "No Crown" or picking it up. As a result, he does not meet the requirements for soft landing lag, snapping to the idle animation instead.

Videos

King K. Rool tech: Crown Landing execution

Crown Landing in practice