Template:SSB4 to SSBU changelist: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Toon Link's Forward air can still hit in front of Toon Link on frame 15 thanks to interpolation) |
No edit summary |
||
Line 39: | Line 39: | ||
**{{change|The first two hits no longer use [[set knockback]] (15/10/15 set/100 scaling → 20/15 base/50/33/20 scaling (hit 1), 18/15/25 set/100 scaling → 20/15 base/30/15 scaling (hit 2)) and have altered angles (361°/80° → 361°/180° (hit 1), 361° (hit 2)). This improves its [[lock]]ing ability, and causes it to connect more reliably with the farthest hitboxes, but less reliably with the closest hitboxes at high percents.}} | **{{change|The first two hits no longer use [[set knockback]] (15/10/15 set/100 scaling → 20/15 base/50/33/20 scaling (hit 1), 18/15/25 set/100 scaling → 20/15 base/30/15 scaling (hit 2)) and have altered angles (361°/80° → 361°/180° (hit 1), 361° (hit 2)). This improves its [[lock]]ing ability, and causes it to connect more reliably with the farthest hitboxes, but less reliably with the closest hitboxes at high percents.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt has less ending lag (FAF 31 → 26). Combined with the increased [[shieldstun]] for ground attacks, this makes it much safer on shield.}} | **{{buff|Forward tilt has a longer duration (5-6 → 5-7).}} | ||
**{{buff|It has less ending lag (FAF 31 → 26). Combined with the increased [[shieldstun]] for ground attacks, this makes it much safer on shield.}} | |||
**{{change|It has much more base knockback (8 → 55), but less knockback scaling (100 → 70). This makes it significantly safer on hit at low percents, but removes its ability to [[lock]], and reduces its KO potential unless the opponent is close to the edge.}} | **{{change|It has much more base knockback (8 → 55), but less knockback scaling (100 → 70). This makes it significantly safer on hit at low percents, but removes its ability to [[lock]], and reduces its KO potential unless the opponent is close to the edge.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: |
Revision as of 01:28, May 8, 2020
This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.