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[[File:Platform cancelled footstool to laser lock.gif|thumb|{{SSBB|Falco}} platform cancelling a [[footstool jump]] off of the platform in [[Smashville]] to combo into a turnaround [[laser lock]].]] | [[File:Platform cancelled footstool to laser lock.gif|thumb|{{SSBB|Falco}} platform cancelling a [[footstool jump]] off of the platform in [[Smashville]] to combo into a turnaround [[laser lock]].]] | ||
'''Platform canceling''' is a technique in ''[[Super Smash Bros. Brawl]]'' that allows the player to instantly land on a moving [[platform]] after [[jumping]] up through it. This allows players to quickly make any move by canceling the time otherwise spent falling and landing on the platform. | '''Platform canceling''' is a technique in ''[[Super Smash Bros. Brawl]]'' that allows the player to instantly land on a moving [[platform]] after [[jumping]] up through it. This allows players to quickly make any move by canceling the time otherwise spent falling and landing on the platform. | ||
Platform canceling is performed by jumping through a moving platform and then inputting down on the [[control stick]] or the [[C-Stick]] along with any other action. If the player inputs a [[shield]] or a [[dodge]] before pressing down, then the player's character will land on the platform and immediately drop through it. | Platform canceling is performed by jumping through a moving platform and then inputting down on the [[control stick]] or the [[C-Stick]] along with any other action as the player is about to go through the platform. If the player inputs a [[shield]] or a [[dodge]] before pressing down, then the player's character will land on the platform and immediately drop through it. | ||
Platform cancels are often used after a KO to just add some extra flash, but platform cancels can be used to decrease the amount of [[ending lag]] of attacks, and allow a character to jump onto a moving platform faster than by jumping and [[fastfalling]]. Platform cancels are also frequently used for [[mindgames]], as the fast movement speeds created by multiple platform cancels can confuse opponents and throw them off guard. Combos involving platform cancels are frequently performed on the [[Smashville]] platform. | Platform cancels are often used after a KO to just add some extra flash, but platform cancels can be used to decrease the amount of [[ending lag]] of attacks, and allow a character to jump onto a moving platform faster than by jumping and [[fastfalling]]. Platform cancels are also frequently used for [[mindgames]], as the fast movement speeds created by multiple platform cancels can confuse opponents and throw them off guard. Combos involving platform cancels are frequently performed on the [[Smashville]] platform. | ||
==Stages the platform cancel can be performed on== | ==Stages the platform cancel can be performed on== | ||
*[[Smashville]] | |||
*[[Yoshi's Island]] | |||
*[[Lylat Cruise]] | |||
*[[Pokémon Stadium]] | |||
*[[Castle Siege]] | *[[Castle Siege]] | ||
*[[Delfino Plaza]] | *[[Delfino Plaza]] | ||
*[[PictoChat]] | *[[PictoChat]] | ||
*[[Spear Pillar]] | *[[Spear Pillar]] | ||
*[[Shadow Moses Island]] Platform canceling can be performed on the right platform despite being static. | *[[Shadow Moses Island]] Platform canceling can be performed on the right platform despite being static. | ||
*[[Stage Builder]] stages may have moving platforms. | *[[Stage Builder]] stages may have moving platforms. | ||
==Guide== | |||
Video from {{Sm|Bike}} | |||
{{#widget:YouTube|id=us9ehoL-R84}} | |||
==See also== | ==See also== |
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