Super Sonic: Difference between revisions

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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Final Smash returns in ''Ultimate'' largely unchanged in principle, but with one major alteration: the player has no control over his horizontal movement for the duration. He instead flies back and forth across the screen automatically (with even greater speed compared to the previous games), while the player can only control his vertical position. Overall, the move lasts for a much shorter duration, and can often be avoided completely by [[Crouching|crouching]]. Contact with Super Sonic inflicts 6% damage for each impact and weak vertical knockback, however towards the end of the move, the knockback of each hit is increased, and the ending hitbox deals 10% damage and fairly strong vertical knockback.
The Final Smash returns in ''Ultimate'' largely unchanged in principle, but with one major alteration: the player has no control over his horizontal movement for the duration. He instead flies back and forth across the screen automatically (with even greater speed compared to the previous games), while the player can only control his vertical position. Overall, the move lasts for a much shorter duration, and can often be avoided completely by [[Crouching|crouching]]. Contact with Super Sonic inflicts 6% damage for each impact and weak vertical knockback, however towards the end of the move, the knockback of each hit is increased, and the ending hitbox deals 10% damage and fairly strong vertical knockback.
How fast Sonic flies back and forth between the edges of the screen depends on the stage's camera view. On stages similar to the size of [[The Great Cave Offensive]], he flies slowly, while on a stage with a camera view similar to [[3D Land]], he flies very rapidly between the screen's edges, and the attack will often prove fatal to at least one opponent if used correctly.
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