Randomness: Difference between revisions
this fact is also true in ultimate but idk about the other games
(→Random events intrinsic to a character: added some other random events) |
(this fact is also true in ultimate but idk about the other games) |
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*In the [[Name Entry]], a name can be picked randomly from a predefined list. | *In the [[Name Entry]], a name can be picked randomly from a predefined list. | ||
*It is random when characters will do one of their [[idle poses]] and which one they will do. | *It is random when characters will do one of their [[idle poses]] and which one they will do. | ||
*It is random where characters will appear when starting a match. | |||
===Random character/stage select=== | ===Random character/stage select=== | ||
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*Which transformation on [[Pictochat]] occurs is random, though, like Pokémon Stadium, it'll cycle through all possible transformations before repeating. | *Which transformation on [[Pictochat]] occurs is random, though, like Pokémon Stadium, it'll cycle through all possible transformations before repeating. | ||
*Stage events on [[Pirate Ship]] occur at random. | *Stage events on [[Pirate Ship]] occur at random. | ||
*Like with Pokémon Stadium, which | *Like with Pokémon Stadium, which stages transformation occurs on [[Pokémon Stadium 2]] is chosen at random, with the stage cycling through the four transformations before repeating, and gives players a long warning before transforming. | ||
*Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random. | *Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random. | ||
*When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. However, this has no impact on gameplay. | *When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. However, this has no impact on gameplay. | ||
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*N's Castle in [[Unova Pokémon League]] will occasionally rise, summoning ramps to crash into the sides of the stage. In this state, Reshiram and Zekrom can attack with flames and electricity. In the Battlefield/Omega versions of the stage, Whimsicott, Shaymin, and Milotic can appear in the background. However, this has no effect on gameplay. | *N's Castle in [[Unova Pokémon League]] will occasionally rise, summoning ramps to crash into the sides of the stage. In this state, Reshiram and Zekrom can attack with flames and electricity. In the Battlefield/Omega versions of the stage, Whimsicott, Shaymin, and Milotic can appear in the background. However, this has no effect on gameplay. | ||
*Platforms can appear and disappear at random in [[Coliseum]]. | *Platforms can appear and disappear at random in [[Coliseum]]. | ||
*The games in [[Flat Zone X]] are selected in | *The games in [[Flat Zone X]] are selected in random order. | ||
*The layout of [[Gamer]] is randomly selected from several arrangements. 5-Volt will also randomly appear and look at various sections of the stage, dealing high damage to anyone she sees. | *The layout of [[Gamer]] is randomly selected from several arrangements. 5-Volt will also randomly appear and look at various sections of the stage, dealing high damage to anyone she sees. | ||
*A Peckish Aristocrab will occasionally run across the stage in [[Garden of Hope]]. The Pikmin will also occasionally appear to repair the bridge, stick, and pot. The stage elements are also arranged somewhat randomly. | *A Peckish Aristocrab will occasionally run across the stage in [[Garden of Hope]]. The Pikmin will also occasionally appear to repair the bridge, stick, and pot. The stage elements are also arranged somewhat randomly. | ||
*The foreground or background of [[Jungle Hijinxs]] will occasionally sink. Cannons appear randomly. | *The foreground or background of [[Jungle Hijinxs]] will occasionally sink. Cannons appear randomly. | ||
*The stage in [[Kalos Pokémon League]] will randomly transition between the Dragonmark, Blazing, Ironworks and Flood chambers, which themselves have 2 different variations. | *The stage in [[Kalos Pokémon League]] will randomly transition between the Dragonmark, Blazing, Ironworks, and Flood chambers, which themselves have 2 different variations. | ||
*The stage will stop in various locations in [[Mario Circuit]]. | *The stage will stop in various locations in [[Mario Circuit]]. | ||
*The posts in [[Miiverse]] appear somewhat randomly. | *The posts in [[Miiverse]] appear somewhat randomly. | ||
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====In all ''Super Smash Bros. games''==== | ====In all ''Super Smash Bros. games''==== | ||
*Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and | *Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and being explosive (with the exception of [[Sandbag]]). | ||
*Characters have a random chance of dropping an item when hit, which depends on the damage the attack deals. In ''SSB'' and ''Melee'', this chance is determined by the formula '''damage/60''' for all items, meaning an attack that deals at least 60% damage will guarantee that the item is dropped. In ''Brawl'' and ''Smash 4'', the formula is '''CEIL(damage)/70''', but certain items use their own formula: | *Characters have a random chance of dropping an item when hit, which depends on the damage the attack deals. In ''SSB'' and ''Melee'', this chance is determined by the formula '''damage/60''' for all items, meaning an attack that deals at least 60% damage will guarantee that the item is dropped. In ''Brawl'' and ''Smash 4'', the formula is '''CEIL(damage)/70''', but certain items use their own formula: | ||
**In ''Brawl'', the [[Dragoon]] parts and [[Smash Ball]] use '''INT(damage)/50'''. | **In ''Brawl'', the [[Dragoon]] parts and [[Smash Ball]] use '''INT(damage)/50'''. | ||
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*Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random. | *Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random. | ||
*Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway | *Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway and will explode when thrown. | ||
*[[Golden Hammer]]s will occasionally spawn as a Golden Squeaky Hammer at random, which while indistinguishable from appearance, produces hitboxes that are completely harmless, and produce a "squeaky" noise when it hits someone. | *[[Golden Hammer]]s will occasionally spawn as a Golden Squeaky Hammer at random, which while indistinguishable from appearance, produces hitboxes that are completely harmless, and produce a "squeaky" noise when it hits someone. | ||
*Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small | *Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small or turn all opponents giant. | ||
*Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it | *Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it or slow down all players. | ||
*Similarly to Electrode, [[Smart Bombs]] occasionally fail to explode when thrown or hit. They will eventually explode if left uninterrupted, or will explode if they come in contact with a hitbox that deals [[flame|fire damage]]. | *Similarly to Electrode, [[Smart Bombs]] occasionally fail to explode when thrown or hit. They will eventually explode if left uninterrupted, or will explode if they come in contact with a hitbox that deals [[flame|fire damage]]. | ||