Randomness: Difference between revisions

55 bytes added ,  4 years ago
this fact is also true in ultimate but idk about the other games
(→‎Random events intrinsic to a character: added some other random events)
(this fact is also true in ultimate but idk about the other games)
Line 19: Line 19:
*In the [[Name Entry]], a name can be picked randomly from a predefined list.
*In the [[Name Entry]], a name can be picked randomly from a predefined list.
*It is random when characters will do one of their [[idle poses]] and which one they will do.
*It is random when characters will do one of their [[idle poses]] and which one they will do.
*It is random where characters will appear when starting a match.


===Random character/stage select===
===Random character/stage select===
Line 110: Line 111:
*Which transformation on [[Pictochat]] occurs is random, though, like Pokémon Stadium, it'll cycle through all possible transformations before repeating.
*Which transformation on [[Pictochat]] occurs is random, though, like Pokémon Stadium, it'll cycle through all possible transformations before repeating.
*Stage events on [[Pirate Ship]] occur at random.
*Stage events on [[Pirate Ship]] occur at random.
*Like with Pokémon Stadium, which stage transformation occurs on [[Pokémon Stadium 2]] is chosen at random, with the stage cycling through the four transformations before repeating, and gives players a long warning before transforming.
*Like with Pokémon Stadium, which stages transformation occurs on [[Pokémon Stadium 2]] is chosen at random, with the stage cycling through the four transformations before repeating, and gives players a long warning before transforming.
*Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random.
*Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random.
*When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. However, this has no impact on gameplay.
*When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. However, this has no impact on gameplay.
Line 142: Line 143:
*N's Castle in [[Unova Pokémon League]] will occasionally rise, summoning ramps to crash into the sides of the stage. In this state, Reshiram and Zekrom can attack with flames and electricity. In the Battlefield/Omega versions of the stage, Whimsicott, Shaymin, and Milotic can appear in the background. However, this has no effect on gameplay.
*N's Castle in [[Unova Pokémon League]] will occasionally rise, summoning ramps to crash into the sides of the stage. In this state, Reshiram and Zekrom can attack with flames and electricity. In the Battlefield/Omega versions of the stage, Whimsicott, Shaymin, and Milotic can appear in the background. However, this has no effect on gameplay.
*Platforms can appear and disappear at random in [[Coliseum]].
*Platforms can appear and disappear at random in [[Coliseum]].
*The games in [[Flat Zone X]] are selected in a random order.
*The games in [[Flat Zone X]] are selected in random order.
*The layout of [[Gamer]] is randomly selected from several arrangements. 5-Volt will also randomly appear and look at various sections of the stage, dealing high damage to anyone she sees.
*The layout of [[Gamer]] is randomly selected from several arrangements. 5-Volt will also randomly appear and look at various sections of the stage, dealing high damage to anyone she sees.
*A Peckish Aristocrab will occasionally run across the stage in [[Garden of Hope]]. The Pikmin will also occasionally appear to repair the bridge, stick, and pot. The stage elements are also arranged somewhat randomly.
*A Peckish Aristocrab will occasionally run across the stage in [[Garden of Hope]]. The Pikmin will also occasionally appear to repair the bridge, stick, and pot. The stage elements are also arranged somewhat randomly.
*The foreground or background of [[Jungle Hijinxs]] will occasionally sink. Cannons appear randomly.
*The foreground or background of [[Jungle Hijinxs]] will occasionally sink. Cannons appear randomly.
*The stage in [[Kalos Pokémon League]] will randomly transition between the Dragonmark, Blazing, Ironworks and Flood chambers, which themselves have 2 different variations.
*The stage in [[Kalos Pokémon League]] will randomly transition between the Dragonmark, Blazing, Ironworks, and Flood chambers, which themselves have 2 different variations.
*The stage will stop in various locations in [[Mario Circuit]].
*The stage will stop in various locations in [[Mario Circuit]].
*The posts in [[Miiverse]] appear somewhat randomly.
*The posts in [[Miiverse]] appear somewhat randomly.
Line 169: Line 170:


====In all ''Super Smash Bros. games''====
====In all ''Super Smash Bros. games''====
*Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and instead being explosive (with the exception of [[Sandbag]]).
*Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and being explosive (with the exception of [[Sandbag]]).
*Characters have a random chance of dropping an item when hit, which depends on the damage the attack deals. In ''SSB'' and ''Melee'', this chance is determined by the formula '''damage/60''' for all items, meaning an attack that deals at least 60% damage will guarantee that the item is dropped. In ''Brawl'' and ''Smash 4'', the formula is '''CEIL(damage)/70''', but certain items use their own formula:
*Characters have a random chance of dropping an item when hit, which depends on the damage the attack deals. In ''SSB'' and ''Melee'', this chance is determined by the formula '''damage/60''' for all items, meaning an attack that deals at least 60% damage will guarantee that the item is dropped. In ''Brawl'' and ''Smash 4'', the formula is '''CEIL(damage)/70''', but certain items use their own formula:
**In ''Brawl'', the [[Dragoon]] parts and [[Smash Ball]] use '''INT(damage)/50'''.
**In ''Brawl'', the [[Dragoon]] parts and [[Smash Ball]] use '''INT(damage)/50'''.
Line 183: Line 184:


*Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random.
*Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random.
*Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway, and will explode when thrown.
*Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway and will explode when thrown.
*[[Golden Hammer]]s will occasionally spawn as a Golden Squeaky Hammer at random, which while indistinguishable from appearance, produces hitboxes that are completely harmless, and produce a "squeaky" noise when it hits someone.
*[[Golden Hammer]]s will occasionally spawn as a Golden Squeaky Hammer at random, which while indistinguishable from appearance, produces hitboxes that are completely harmless, and produce a "squeaky" noise when it hits someone.
*Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small, or turn all opponents giant.
*Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small or turn all opponents giant.
*Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it, or slow down all players.
*Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it or slow down all players.
*Similarly to Electrode, [[Smart Bombs]] occasionally fail to explode when thrown or hit. They will eventually explode if left uninterrupted, or will explode if they come in contact with a hitbox that deals [[flame|fire damage]].
*Similarly to Electrode, [[Smart Bombs]] occasionally fail to explode when thrown or hit. They will eventually explode if left uninterrupted, or will explode if they come in contact with a hitbox that deals [[flame|fire damage]].


Anonymous user