Conditions: Difference between revisions

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→‎List of Rules: I think this is all of the rules if the wiki's battle lists are extensive. Rewording may be needed
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(→‎List of Rules: I think this is all of the rules if the wiki's battle lists are extensive. Rewording may be needed)
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* '''Item: [item]''': Only the item or item category in question will appear during the battle.
* '''Item: [item]''': Only the item or item category in question will appear during the battle.
* '''Item Tidal Wave''': An item or item category will occasionally appear in large numbers.
* '''Assist Trophy Enemy''': An Assist Trophy enemy will occasionally appear.
* '''Flowery''': The player is constantly flowered and will take damage over time.
* '''Flowery''': The player is constantly flowered and will take damage over time.
* '''Buoyancy Reduced''': The player/all fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''Health Recovery''': Affected fighters will heal 100% damage after they reach 100% damage once.
* '''Uncontrollable Speed''': The enemy/all fighters have greatly increased speed overall but worse traction.
* '''Buoyancy Reduced''': Affected fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''Uncontrollable Speed''': Affected fighters have greatly increased speed overall but worse traction. <!--test needed, traction hit may be reduced by Braking Ability-->
* '''Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with "Falling Immunity".
* '''Bob-omb Festival''': Bob-ombs will start raining from the sky, similar to [[Sudden Death]].
* '''Slippery Stage''': The stage will have reduced traction. Negated by spirits with "Braking Ability".
* '''Easy/Hard to Launch''': Affected fighters will take increased/decreased knockback.
* '''Low Gravity''': Affected fighters will have reduced gravity and fall slower.
* '''Curry-Filled''': Affected fighters will occasionally have a Superspicy Curry effect.
* '''Giant/Tiny''': Affected fighters will suddenly become Giant/Tiny.
* '''Invisibility''': Affected fighters will suddenly become Invisible.
* '''Metal Shift''': Affected fighters will suddenly become metal, like being transformed by a Metal Box.
* '''Sleep Status''': Affected fighters will suddenly fall asleep. <!--test needed, may be negated by Slumber Immunity but I don't think I've seen the rule on the player-->
* '''Temporary Invincibility''': Affected fighters will suddenly become invincible.
* '''Sudden Damage''': Affected fighters will suddenly take damage. The amount of damage taken varies between different spirit battles.
* '''Sudden Final Smash''': Affected fighters will suddenly gain a Final Smash.
* '''Attack Power ↑/↓''': Affected fighters will suddenly have increased/decreased offense.
* '''Defense ↑/↓''': Affected fighters will suddenly have increased/decreased defense.
* '''Jump Power ↑/↓''': Affected fighters will suddenly have increased/decreased jump heights and speeds.
* '''Move Speed ↑/↓''': Affected fighters will suddenly have increased/decreased movement speed and acceleration.
* '''Energy Output ↑''': Affected fighters will suddenly deal increased [[Energy]] damage.
* '''Magic and PSI Unleashed''': Affected fighters will suddenly deal increased {{b|Magic|type}} and [[PK|PSI]] damage.
* '''Strengthen Weapon''': Affected fighters will suddenly deal increased [[Weapon]] damage.
* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier. <!--test needed, unsure if this includes counters-->


===Hazards===
===Hazards===


* '''Hazard: Strong Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped.
* '''Hazard: Strong Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped.
* '''Hazard: Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with Falling Immunity.
* '''Hazard: Left is Right, Right is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls.
* '''Hazard: Left is Right, Right is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls.
* '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity.
* '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity.
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