Marth (SSBB)/Forward throw: Difference between revisions
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(→Timing: Corrected throw release frame.) |
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Line 52: | Line 52: | ||
|- | |- | ||
!Throw Release | !Throw Release | ||
| | |15 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 65: | Line 65: | ||
!Invincible | !Invincible | ||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | ||
{{BrawlWeightBasedFrameRow|Throw| | {{BrawlWeightBasedFrameRow|Throw|15}} | ||
{{BrawlWeightBasedFrameRow|Interruptible|32}} | {{BrawlWeightBasedFrameRow|Interruptible|32}} | ||
{{BrawlWeightBasedFrameRow|Animation length|39}} | {{BrawlWeightBasedFrameRow|Animation length|39}} | ||
Line 72: | Line 72: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|'''Baseline''' | |rowspan=2|'''Baseline''' | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=31}} |
Revision as of 19:09, April 26, 2020
Overview
Throw data
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 70 | 45 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
The speed of this throw depends on the opponent's weight.
Baseline | |
---|---|
Invincibility | 1-8 |
Throw Release | 15 |
Interruptible | 32 |
Animation length | 39 |
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 10.2 | 11.25 | 11.7 | 11.85 | 12 | 12.15 | 12.3 | 12.75 | 13.05 | 13.5 | 13.8 | 13.95 | 14.1 | 14.25 | 14.55 | 14.7 | 15 | 15.3 | 15.6 | 15.75 | 15.9 | 16.05 | 16.2 | 16.35 | 16.5 | 16.8 | 16.95 | 17.4 | 18 |
Interruptible | 21.76 | 24 | 24.96 | 25.28 | 25.6 | 25.92 | 26.24 | 27.2 | 27.84 | 28.8 | 29.44 | 29.76 | 30.08 | 30.4 | 31.04 | 31.36 | 32 | 32.64 | 33.28 | 33.6 | 33.92 | 34.24 | 34.56 | 34.88 | 35.2 | 35.84 | 36.16 | 37.12 | 38.4 |
Animation length | 26.52 | 29.25 | 30.42 | 30.81 | 31.2 | 31.59 | 31.98 | 33.15 | 33.93 | 35.1 | 35.88 | 36.27 | 36.66 | 37.05 | 37.83 | 38.22 | 39 | 39.78 | 40.56 | 40.95 | 41.34 | 41.73 | 42.12 | 42.51 | 42.9 | 43.68 | 44.07 | 45.24 | 46.8 |
Baseline | |||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |