Super Smash Bros. Brawl

Lucario (SSBB)/Forward throw: Difference between revisions

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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Aura
|effect=Aura
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
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|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal

Revision as of 13:33, April 26, 2020

Overview

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Throw data

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10% Sakurai angle Forwards 70 65 0 0 1.0x None 0% Throwing (type) Aura (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 1.0x None 0% Throwing (type) Normal (effect) S None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 4
Interruptible 22
Animation length 29
JigglypuffHeadSSBB.png SquirtleHeadSSBB.pngMrGame&WatchHeadSSBB.png KirbyHeadSSBB.png MetaKnightHeadSSBB.pngPikachuHeadSSBB.png FoxHeadSSBB.png ZeroSuitSamusHeadSSBB.png FalcoHeadSSBB.pngOlimarHeadSSBB.png ZeldaHeadSSBB.pngSheikHeadSSBB.png MarthHeadSSBB.png PeachHeadSSBB.png ToonLinkHeadSSBB.pngIceClimbersHeadSSBB.png DiddyKongHeadSSBB.png NessHeadSSBB.pngLucasHeadSSBB.pngPitHeadSSBB.png SonicHeadSSBB.png LuigiHeadSSBB.png MarioHeadSSBB.png IvysaurHeadSSBB.pngLucarioHeadSSBB.png WolfHeadSSBB.png LinkHeadSSBB.pngCaptainFalconHeadSSBB.png IkeHeadSSBB.png ROBHeadSSBB.png YoshiHeadSSBB.pngWarioHeadSSBB.png SamusHeadSSBB.png GanondorfHeadSSBB.png CharizardHeadSSBB.png KingDededeHeadSSBB.png SnakeHeadSSBB.png DonkeyKongHeadSSBB.png BowserHeadSSBB.png
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 2.72 3 3.12 3.16 3.2 3.24 3.28 3.4 3.48 3.6 3.68 3.72 3.76 3.8 3.88 3.92 4 4.08 4.16 4.2 4.24 4.28 4.32 4.36 4.4 4.48 4.52 4.64 4.8
Interruptible 14.96 16.5 17.16 17.38 17.6 17.82 18.04 18.7 19.14 19.8 20.24 20.46 20.68 20.9 21.34 21.56 22 22.44 22.88 23.1 23.32 23.54 23.76 23.98 24.2 24.64 24.86 25.52 26.4
Animation length 19.72 21.75 22.62 22.91 23.2 23.49 23.78 24.65 25.23 26.1 26.68 26.97 27.26 27.55 28.13 28.42 29 29.58 30.16 30.45 30.74 31.03 31.32 31.61 31.9 32.48 32.77 33.64 34.8
Baseline  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible