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Lord Balem (talk | contribs) m (→Overview: damages and percentages, https://m.youtube.com/watch?v=7uZAgaNV5AU) Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Similar to {{SSBU|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it. | Similar to {{SSBU|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective (in ''[[Brawl]]'' stage 1 can KO as low as 106%). The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it. | ||
A fully charged Eruption can break any character's shield, provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but except for ''Brawl'' (where it can [[one-hit KO]]) the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. | A fully charged Eruption (or stage 7 to 9 in Brawl) can break any character's [[shield]], provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but except for ''Brawl'' (where it can [[one-hit KO]] regardless of the stage) the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. | ||
===Reverse Eruption=== | ===Reverse Eruption=== | ||
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===Stages=== | ===Stages=== | ||
Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red once he reaches stage 7. | Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red and glowing once he reaches stage 7. | ||
A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] Mario (specifically it is 100% guaranteed for any fighter with a weight of 98 or below, excluding {{SSBB|Toon Link}}). However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. | A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] Mario (specifically it is 100% guaranteed for any fighter with a weight of 98 or below, excluding {{SSBB|Toon Link}}). However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. | ||
Stage 7 Eruption could potentially one-hit KO lighter characters (specifically characters not heavier than {{SSBB|Pikachu}}), but usually starts to KO Mario at 8% on [[Final Destination]]. If Eruption gets [[Inhale|copied]] by [[Kirby]], it is slightly powered up, as usual for most copied moves. Now stage 7 can KO Mario as low as 5% and can OHKO characters as heavy as {{SSBB|Zelda}}. | Stage 7 Eruption could potentially one-hit KO lighter characters (specifically characters not heavier than {{SSBB|Pikachu}}), but usually starts to KO Mario at 8% on [[Final Destination]]. If Eruption gets [[Inhale|copied]] by [[Kirby]], it is slightly powered up, as usual for most copied moves. Now stage 7 can KO Mario as low as 5% and can OHKO characters as heavy as {{SSBB|Zelda}}. | ||
Eruption is incidentally the only | Eruption is incidentally the only OHKO attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on specific conditions (like [[Thunder]]), [[countering]] or counter scaling (such as [[Oil Panic]]). Eruption loses its OHKO power in ''Smash 4'' and ''Ultimate'', with stage 8 now KOing as high as 29% (Furious Eruption variant) and 38% respectively. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
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!Stage 1 | !Stage 1 | ||
| 10% | | 10% | ||
| | | 106% | ||
|- | |- | ||
!Stage 2 | !Stage 2 |
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