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Luigi (SSB)/Dash attack: Difference between revisions

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[[File:Luigi Dash Attack (SSB64).gif|thumb|right|The hitboxes of Luigi's dash attack.]]
[[File:Luigi Dash Attack (SSB64).gif|thumb|right|The hitboxes of Luigi's dash attack.]]
Luigi runs forward and throws seven punches, only six of which have hitboxes. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.
Luigi runs forward and throws seven punches, only six of which have hitboxes. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1, 3, 5|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=1%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=16
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hits 2, 4, 6|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=1%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=10
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 7*|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=140
|bn=12
|ypos=100
|type=Hand
|sfx=Punch
|slvl=M
}}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|3-6, 7-10, 11-17, 18-24, 25-31, 32-38
|-
!Animation length
|60
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}
{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitbox change=y}}


==Trivia==
==Trivia==
*Originally, there would have been two more hitboxes, one for the seventh punch, and one for Luigi's head with notable knockback, but due to a developer oversight these two hitboxes do not appear in the regular game.
<nowiki>*</nowiki> The move was intended to have a final hitbox on Luigi's head with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. It seems that this final hit was intended to be active from frames 45-48 but due to a timing error, the game calls for the hitbox to end on frame 4, rather than waiting for 4 frames to end the hitbox. As the animation has far surpassed frame 4, the final hit is never activated.  


{{MvSubNavLuigi|g=SSB}}
{{MvSubNavLuigi|g=SSB}}

Revision as of 09:34, April 22, 2020

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Overview

The hitboxes of Luigi's dash attack.

Luigi runs forward and throws seven punches, only six of which have hitboxes. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1, 3, 5
0 0 1% 0 AngleIcon30.png 0 100 40 90 16 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hits 2, 4, 6
0 0 1% 0 AngleIcon30.png 0 100 40 90 10 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hit 7*
0 0 2% 0 Sakurai angle 50 100 0 140 12 0 100 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Hitboxes 3-6, 7-10, 11-17, 18-24, 25-31, 32-38
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Trivia

* The move was intended to have a final hitbox on Luigi's head with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. It seems that this final hit was intended to be active from frames 45-48 but due to a timing error, the game calls for the hitbox to end on frame 4, rather than waiting for 4 frames to end the hitbox. As the animation has far surpassed frame 4, the final hit is never activated.