Charizard (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Charizard down throw hurtbox and hitbox visualization |- |File:Chariz...) |
m (The throw release actually causes the flame effect, as indicated by the screen flashing orange.) |
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Revision as of 10:07, April 21, 2020
Charizard down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 1.0% | Forward | 70 | 130 | 0 | 0.0× | None |
Timing
Invincibility | 1-55 |
---|---|
Hitbox | 24-48 |
Throw Release | 55 |
Interruptible | 77 |
Animation length | 90 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|