Yoshi (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Undid revision 119708 by Vixen Windstorm (Talk))
Line 32: Line 32:
*[[Up smash]] Up Head, 14%
*[[Up smash]] Up Head, 14%
*[[Down smash]] Doublesweep Tail, 14-16 on one side, 12-14 on other side%
*[[Down smash]] Doublesweep Tail, 14-16 on one side, 12-14 on other side%
===[[Air Attack]]s===
===[[Aerial attack]]s===
*[[Nair]] [[Sex Kick]], 12-13%
*[[Nair]] [[Sex Kick]], 12-13%
*[[Fair]] Aerial Headbut, 14 [[Spike]]ed!%
*[[Fair]] Aerial Headbut, 14 [[Spike]]ed!%
comboes into other aerials at lower percentages
comboes into other aerial attacks at lower percentages
*[[Uair]] Up Tail, 12%, very powerful in combos using DJC's
*[[Uair]] Up Tail, 12%, very powerful in combos using DJC's
sometimes combos into down aerial, other airs, up smash, or other moves
sometimes combos into down aerial, other airs, up smash, or other moves
Line 72: Line 72:


==Recovery==
==Recovery==
Yoshi's lack of a [[third jump]] is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best [[recovery|recoveries]] in the game. This is due to the fact that Yoshi cannot be knocked back during his [[midair jump]] and that it can be [[DJC|canceled]]. The method of recovery then goes as follows: Yoshi uses his [[second jump]] at the last possible moment and then does an Air Attack right when he's above the ground, minimizing the time in which he is vulnerable of being [[edgeguard]]ed. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.  
Yoshi's lack of a [[third jump]] is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best [[recovery|recoveries]] in the game. This is due to the fact that Yoshi cannot be knocked back during his [[midair jump]] and that it can be [[DJC|canceled]]. The method of recovery then goes as follows: Yoshi uses his [[second jump]] at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being [[edgeguard]]ed. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.  





Revision as of 13:15, April 18, 2008

This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi
Yoshi
YoshiSymbol.svg
Universe Yoshi
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (8)


Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in Super Smash Bros.

Description

Yoshi is the friendly dinosaur of Yoshi's Island. He began as Mario's partner, but has since built his own identity, and now appears in many games. He uses his unique ability to turn whatever he swallows into an egg as his foremost attack, Yoshis come in a rainbow of colors and are said to have a high IQ from a very early age.

Works: Super Mario World (SNES), Super Mario World 2: Yoshi's Island (SNES), Yoshi's Story (N64)

Normal Moves

A Attacks

  • A Kick, 3%
  • AA Double Kick, 3, 5%

Tilts

  • Foward A Up Kick, 12 (Normally combos into DJC'd/sometimes not DJC'd Forward Air%
  • Up A Up Tail, 10 (upwards), Normally combos into up air, back air, down b, down air, or another up tilt, matters the percentage, a very powerful move if used correctly
  • Down A Sweep tail, 8%, semi-spike?

Smash Attacks

Aerial attacks

comboes into other aerial attacks at lower percentages

  • Uair Up Tail, 12%, very powerful in combos using DJC's

sometimes combos into down aerial, other airs, up smash, or other moves

  • Bair Back Sex Kick, 12-14%
  • Dair Drop Kick spike, 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves

Throws

Other

Special Moves

Pros & Cons

Pros

Cons

  • Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
  • Grabs have a lot of start-up lag
  • Extreme learning curve
  • His B moves have limited use

Recovery

Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi cannot be knocked back during his midair jump and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.


Template:Yoshi Smash