Yoshi (SSB): Difference between revisions
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:''This article is about Yoshi's appearance in [[Super Smash Bros.]] For other uses, see [[Yoshi]]. | :''This article is about Yoshi's appearance in [[Super Smash Bros.]] For other uses, see [[Yoshi]]. | ||
'''Yoshi''' (ヨッシー, ''Yosshī'', sometimes spelled '''Yossy''' in Japan) is a [[starter character]] in [[SSB]]. | '''Yoshi''' ({{template:ja|ヨッシー}}, ''Yosshī'', sometimes spelled '''Yossy''' in Japan) is a [[starter character]] in [[SSB]]. | ||
== Moveset== | == Moveset== |
Revision as of 10:19, November 27, 2007
- This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in SSB.
Moveset
A Attacks
Tilts
- Foward A Up Kick, 12 (Normally combos into DJC'd/sometimes not DJC'd Forward Air%
- Up A Up Tail, 10 (upwards), Normally combos into up air, back air, down b, down air, or another up tilt, matters the percentage, a very powerful move if used correctly
- Down A Sweep tail, 8%, semi-spike?
Smash Attacks
- Forward smash Head But,13%
- Up smash Up Head, 14%
- Down smash Doublesweep Tail, 14-16 on one side, 12-14 on other side%
Aerial Attacks
comboes into other aerials at lower percentages
- Uair Up Tail, 12%, very powerful in combos using DJC's
sometimes combos into down aerial, other airs, up smash, or other moves
- Bair Back Sex Kick, 12-14%
- Dair Drop Kick spike, 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves
B-Moves
Throws
- Forward throw, 16%
- Back throw, 14%
Other
- Dash attack tackle (AKA as in the joke, the Whirlwind), 12%
- Taunt, Yoshi! 0%
Pro's & Con's
Pro's
- Can juggle many characters well
- Shield/Roll has strange properties that benefit Yoshi
- Does not flinch easily while jumping
- Can Double Jump Cancel
- His shield does not shrink over time
- His Down aerial is the most damaging move and can spike
- Has invincibility frames
- Good up smash
- His forward aerial spikes at an angle
- Has a shield break combo
Cons
- Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
- Grabs have a lot of start-up lag
- Extreme learning curve
- His B moves have limited use
Recovery
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi cannot be knocked back during his midair jump and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |