Super Smash Bros. Brawl

Ice Climbers (SSBB)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-7 |- !Earliest continuable |11 |- !Interrupti...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
===Leader===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=0
|damage=3%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=180000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=1
|damage=3%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=180000
|xpos=0
|ypos=180000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=2
|damage=3%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=240000
|xpos=0
|ypos=390000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
|}
===Partner===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=0
|damage=2%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=180000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=1
|damage=2%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=180000
|xpos=0
|ypos=180000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
{{BrawlHitboxTableRow
|char=ice climbers
|bn=23
|id=2
|damage=2%
|angle=60
|fkv=0
|ks=70
|sd=0
|bk=0
|r=240000
|xpos=0
|ypos=390000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111010110000110000001000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 16:25, April 19, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Leader

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon60.png 0 70 0 3.0 23 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 AngleIcon60.png 0 70 0 3.0 23 Bone needs plaintext name 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon60.png 0 70 0 4.0 23 Bone needs plaintext name 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Partner

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon60.png 0 70 0 3.0 23 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 AngleIcon60.png 0 70 0 3.0 23 Bone needs plaintext name 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon60.png 0 70 0 4.0 23 Bone needs plaintext name 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 4-7
Earliest continuable 11
Interruptible 28
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible