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{{Move|Attack cancel|Many more possibilities to cancel an attack into ground attacks such as a dash attack-cancelled grab.}} | |||
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'''Attack cancel short hop aerial''', also known as '''attack cancelling''', is a technique in ''Ultimate'' which is made possible due to the new short hop attack mechanics. Most jabs have a 1 frame window in which they can be cancelled into a short hop attack, and most tilts and smash attacks have a 2 frame window to do so. Due to the game ensuring that the buffer window never overlaps with a hitbox becoming active, the technique has limited usage, however notably {{SSBU|Rosalina & Luma}} can utilise the mechanic, as only Rosalina's attack is cancelled into a short hop, while Luma will commence with the attack that was interrupted, allowing Luma's attack to combo into Rosalina's aerial. Many characters also receive a small horizontal boost during the jumpsquat animation when performing the technique with certain attacks, and some visual effects will still partly proceed despite the attack being cancelled, allowing for fake-outs. | '''Attack cancel short hop aerial''', also known as '''attack cancelling''', is a technique in ''Ultimate'' which is made possible due to the new short hop attack mechanics. Most jabs have a 1 frame window in which they can be cancelled into a short hop attack, and most tilts and smash attacks have a 2 frame window to do so. Due to the game ensuring that the buffer window never overlaps with a hitbox becoming active, the technique has limited usage, however notably {{SSBU|Rosalina & Luma}} can utilise the mechanic, as only Rosalina's attack is cancelled into a short hop, while Luma will commence with the attack that was interrupted, allowing Luma's attack to combo into Rosalina's aerial. Many characters also receive a small horizontal boost during the jumpsquat animation when performing the technique with certain attacks, and some visual effects will still partly proceed despite the attack being cancelled, allowing for fake-outs. |
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