Super Smash Bros. Brawl

Yoshi (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |3-4 |- !Foot intangible |3-4 |- !Animation leng...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=yoshi
|bn=0
|id=0
|damage=6%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=25
|r=240000
|xpos=0
|ypos=-60000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
{{BrawlHitboxTableRow
|char=yoshi
|bn=11
|id=1
|damage=6%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=25
|r=240000
|xpos=0
|ypos=60000
|zpos=60000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
{{BrawlHitboxTableRow
|char=yoshi
|bn=11
|id=2
|damage=6%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=25
|r=300000
|xpos=0
|ypos=360000
|zpos=120000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 19:55, April 18, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 Sakurai angle 25 100 0 4.0 Root 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 25 100 0 4.0 11 Bone needs plaintext name 0.0 1.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 6% 0 Sakurai angle 25 100 0 5.0 11 Bone needs plaintext name 0.0 6.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 3-4
Foot intangible 3-4
Animation length 19
Lag  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible