Ceiling glitch: Difference between revisions

m (I think the article has sufficient technical data; if tag is re-added, please specify what needs to be added)
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==Explanation==
==Explanation==
When a grounded character's attack hits a shield, the character takes a small amount of recoil force (sometimes known as [http://smashboards.com/threads/physics-input-etc-display-in-develop-mode.391956/ attacker shield knockback velocity]), helping put space between them and the shielding character. Normally, this force dies away quickly due to [[traction]]. However, if the character is damaged or somehow leaves the ground before the force completely dissipates, the game may not register that the force has expired. Until the character returns to a grounded state and the game can recognize that the force has ended, they remain under partial influence of it: the character's vertical velocity is set to zero if they get hit by something. As a result, there can be an extended period of time where the character reacts in unusual ways to attacks: purely vertical attacks cause them to stop dead in midair briefly, while attacks with a horizontal component will act as dangerous semi-spikes.
When a grounded character's attack hits a [[shield]], the character takes a small amount of recoil force (sometimes known as [http://smashboards.com/threads/physics-input-etc-display-in-develop-mode.391956/ attacker shield knockback velocity]), helping put space between them and the shielding character. Normally, this force dies away quickly due to [[traction]]. However, if the character is damaged or somehow leaves the ground before the force completely dissipates, the game may not register that the force has expired. Until the character returns to a grounded state and the game can recognize that the force has ended, they remain under partial influence of it: the character's vertical velocity is set to zero if they get hit by something. As a result, there can be an extended period of time where the character reacts in unusual ways to attacks: purely vertical attacks cause them to stop dead in midair briefly, while attacks with a horizontal component will act as dangerous semi-spikes.
 
For unknown reasons, the ceiliing glitch last until opponent hits ground if attacked from the left side of the shield, the effevt will last until a character hits the ground. If attacked from the right side, glitch will disapper after one hit.


==Uses==
==Uses==
Anonymous user