Whispy blink glitch: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
Line 4: Line 4:
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (64)]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (64)]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.


Math or Roy will swing thier sword in a unusual way. The hitboxes for thase attacks (''sans standing grab'') will disappear until the move finishes.
Math or Roy will swing their sword in a unusual way. The hitboxes for thase attacks (''sans standing grab'') will disappear until the move finishes.


As for the standing grab, Marth/Roy does the grab without lunging forward, making it safer than a normal grab.
As for the standing grab, Marth/Roy does the grab without lunging forward, making it safer than a normal grab.
324

edits