Dr. Mario (SSBM)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Collateral data== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=8% |sd=0 |angle=361 |bk=20 |ks=100 |fkv=0 |r=1689 |bn=4 |clang=f...) |
(→Timing) |
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Line 44: | Line 44: | ||
==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{|class="wikitable" | |||
!colspan="2"| Baseline | |||
|- | |||
!Invincibility | |||
|1-8 | |||
|- | |||
!Hitbox | |||
|1-43 | |||
|- | |||
!Throw Release | |||
|44 | |||
|- | |||
!Animation length | |||
|66 | |||
|} | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|44}} | |||
{{MeleeWeightBasedFrameRow|Animation length|66}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Hitbox|c=43|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=58}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
==Similar Moves== | ==Similar Moves== | ||
*[[Mario (SSBM)/Back throw]] | *[[Mario (SSBM)/Back throw]] |
Revision as of 22:11, March 26, 2020
Overview
Collateral data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 20 | 100 | 0 | 6.597234 | 4 | 0.0 | 0.0 | 0.0 | Punch |
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 12% | 80 | 72 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
Baseline | |
---|---|
Invincibility | 1-8 |
Hitbox | 1-43 |
Throw Release | 44 |
Animation length | 66 |
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 24.2 | 26.4 | 30.8 | 32.12 | 32.56 | 33 | 35.2 | 37.4 | 38.28 | 38.72 | 39.6 | 41.36 | 43.12 | 44 | 45.76 | 47.52 | 47.96 | 48.4 | 48.84 | 50.16 | 51.48 | 51.92 |
Animation length | 36.3 | 39.6 | 46.2 | 48.18 | 48.84 | 49.5 | 52.8 | 56.1 | 57.42 | 58.08 | 59.4 | 62.04 | 64.68 | 66 | 68.64 | 71.28 | 71.94 | 72.6 | 73.26 | 75.24 | 77.22 | 77.88 |
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Similar Moves
|