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'''Megavitamins''' ({{ja|カプセル|Kapuseru}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]] | '''Megavitamins''' ({{ja|カプセル|Kapuseru}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
===In ''Super Smash Bros. Melee''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
[[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]] | [[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]] | ||
Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect. | Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect. | ||
===In ''Super Smash Bros. 4''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]] | [[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]] | ||
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed. | Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed. | ||
===In ''Super Smash Bros. Ultimate''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking but gives it potential followups. | Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking but gives it potential followups. | ||
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