Megavitamins: Difference between revisions

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'''Megavitamins''' ({{ja|カプセル|Kapuseru}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.  
'''Megavitamins''' ({{ja|カプセル|Kapuseru}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]].  


==Overview==
==Overview==


===In ''Super Smash Bros. Melee''===
===In ''[[Super Smash Bros. Melee]]''===
[[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]]
[[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]]
Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.
Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.


===In ''Super Smash Bros. 4''===
===In ''[[Super Smash Bros. 4]]''===
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.


===In ''Super Smash Bros. Ultimate''===
===In ''[[Super Smash Bros. Ultimate]]''===
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking but gives it potential followups.
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking but gives it potential followups.