Fox (SSB): Difference between revisions

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===Off-the-Wall Chaingrabs===
===Off-the-Wall Chaingrabs===
Conventional [[chaingrabbing]] doesn't exist in [[SSB]] due to high [[knockback]] of the [[grab]]s; however, certain characters can use the wall to repeatedly grab the opponent. Fox can do this very easily to several characters on [[Hyrule Castle]]. This tactic involves [[grab]]bing when one is slightly left of the structure on the far right side of the stage, bouncing the character off the side of the elevated area, [[short hop]] [[dair]]ing (with a [[L-canceling|z-cancel]] of course), [[grab]]bing, etc.
Conventional [[chaingrabbing]] doesn't exist in [[SSB]] due to high [[knockback]] of the [[grab]]s; however, certain characters can use the wall to repeatedly grab the opponent. Fox can do this very easily to several characters on [[Hyrule Castle]]. This tactic involves [[grab]]bing when one is slightly left of the structure on the far right side of the stage, bouncing the character off the side of the elevated area, using a [[short hop]] [[Z-canceled]] [[down aerial]], [[grab]]bing, etc.


===Short Hop Double Laser===
===Short Hop Double Laser===

Revision as of 14:25, March 7, 2007

Template:Character

This page is about Fox's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.

Fox McCloud (Japanese フォックス・マクラウド, Fokkusu Makuraudo) is the main character from Star Fox series and a character in all three Super Smash Games. In both SSB and Melee he is available from the start.

Fox appears in SSB as a speedy but weak character. His speed is unmatched in almost every aspect. His attacks tend to have less knockback than other character's, however, this gives him excellent juggling abilities.

Pros and Cons

Pros

  • 2nd fastest dash
  • Fast roll
  • Has a good projectile (Blaster)
  • Can reflect projectiles
  • Has the shine, which can be used to spike
  • Can juggle well
  • Has many combos
  • Powerful Uair
  • Versatile Jab
  • Good short hop

Cons

  • Light character
  • Falls quickly
  • Predictable third jump
  • Low priority on his attacks

Moveset

A Attacks

  • A - Jab-4%
  • Rapid A - Double Jab + Kicks-4%, 4%, then 1% per kick

*Can be adjusted upwards or downwards for different %'s. Max is 12%, min is 8%

  • Nair - Aerial "Sex" Kick-14%*
  • Fair - Spin Kick-12%
  • Bair - Splits Kick-12% for either front or back
  • Dair - Drill Kick-2% per hit, up to 7 hits
  • Uair - Flip Kick-2% 1st hit, 13% second hit

*At the beginning of the move, damage decreases thereafter.

B Attacks

  • B - Blaster-6%
  • Down B - Deflector/Shine-5%*
  • Up B - Firefox-16%

*Damages only at the beginning

Throws

Combos, Tactics, and Tricks

Off-the-Wall Chaingrabs

Conventional chaingrabbing doesn't exist in SSB due to high knockback of the grabs; however, certain characters can use the wall to repeatedly grab the opponent. Fox can do this very easily to several characters on Hyrule Castle. This tactic involves grabbing when one is slightly left of the structure on the far right side of the stage, bouncing the character off the side of the elevated area, using a short hop Z-canceled down aerial, grabbing, etc.

Short Hop Double Laser

Main article: Short Hop Laser

If one's reflexes allow it, one can use Fox's laser twice in a short hop. This is useful for one's approach and counter-approach. Also, unlike in SSBM, Fox's lasers stun and do 6% damage, falling down to 3% after repeated use (compared to Melee's 3% down to 1% after repeated use).

Shine Canceling

In SSB, Fox's Shine cannot be jump canceled. Instead, one can cancel the Shine by landing during it (sometimes referred to as land-canceling). This is done by jumping and then using the Shine, but enough altitude must be gained so that the Shine's attack frames come out before landing.