Eruption: Difference between revisions
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Similar to {{SSBU|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it. | Similar to {{SSBU|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it. | ||
A fully charged Eruption can break any character's shield, provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but except for ''Brawl'' (where it can [[one-hit KO]] the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. | A fully charged Eruption can break any character's shield, provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but except for ''Brawl'' (where it can [[one-hit KO]]) the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. | ||
===Reverse Eruption=== | ===Reverse Eruption=== |