List of regional version differences (SSBM): Difference between revisions
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:* Luigi's neutral aerial is less powerful. | :* Luigi's neutral aerial is less powerful. | ||
:* Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL. | :* Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL. | ||
:* Yoshi's down aerial inflicts less damage, from | :* Yoshi's down aerial inflicts less damage, from 44% in NTSC to 40% in PAL. | ||
:* Fox's forward aerial has more range on it's hitbox. | :* Fox's forward aerial has more range on it's hitbox. | ||
:* DI on Sheik's down throw has been changed so that it can no longer chain throw consistently. | :* DI on Sheik's down throw has been changed so that it can no longer chain throw consistently. |
Revision as of 08:18, March 2, 2008
This article lists differences between the multiple NTSC versions and PAL version of Super Smash Bros. Melee.
Gameplay
- Version 1.0
- All glitches exist, including one that can overwrite Multi-Man Melee scores.
- If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
- Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
- In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
- Version 1.1
- Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
- Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft.
- The Shadow Glitch was removed.
- Otherwise the same as Version 1.0
- Version 1.2
- The MMM glitch was fixed the Superjump Glitch was removed, and many other glitches were corrected.
- The announcer now says “A New Record” in Multi-Man Melee
- PAL – All changes in 1.2 are present, but there are many more changes.
- Bowser, Kirby, and Yoshi are each heavier.
- Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
- Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
- Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
- Marth's down aerial is a Meteor smash.
- Fox's down and forward smashes are less powerful.
- Yoshi's forward smash is more powerful.
- Peach's dash attack is less powerful.
- Luigi's neutral aerial is less powerful.
- Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
- Yoshi's down aerial inflicts less damage, from 44% in NTSC to 40% in PAL.
- Fox's forward aerial has more range on it's hitbox.
- DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
- Fox can tech out of Falcos down throw in PAL.
- Bowser's down throw can hit Mr. Game & Watch.
- Link's super jump glitch was removed.
- Samus's extended grapple beam was removed.
- The Ice Climbers glitch was removed.
- The Japanese language option was replaced with Italian, French, Spanish and German. Jigglypuff also sings (Up B) her name in the language Smash is set to.
- Names can now include upper and lower case letters but no Japanese character set.
- In the English language setting, distances are measured in meters.
- Lag and loading times have been reduced.
- The 'Special Movie' was removed.
Language
- The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
See also