Sonic (SSBU): Difference between revisions
→In competitive play
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Upon ''Ultimate's'' release, Sonic has been seen as not as viable as in ''Smash 4'' due Spin Dash no longer being able to be shield canceled and along with Spin Charge no longer crossing up shield without full charge, up air failing to connect at times and Spin Charge's inconsistent ability to knock opponents upward with the jump, with the former being arguably his worst change. This has led to a mixed reception of him and was seen as a mid-tier character in general. | Upon ''Ultimate's'' release, Sonic has been seen as not as viable as in ''Smash 4'' due Spin Dash no longer being able to be shield canceled and along with Spin Charge no longer crossing up shield without full charge, up air failing to connect at times and Spin Charge's inconsistent ability to knock opponents upward with the jump, with the former being arguably his worst change. This has led to a mixed reception of him and was seen as a mid-tier character in general. | ||
While Sonic overall continues to be seen as a mid-tier character, he retained his superb mobility, long distanced recovery and combo game, while having notable placements in tournaments courtesy of Sonido, Wrath and especially KEN. Despite these results, his viability is still up for debate, although the general opinion on him is on a rise overall, looking like a solid high tier | While Sonic overall continues to be seen as a mid-tier character, he retained his superb mobility, long distanced recovery and combo game, while having notable placements in tournaments courtesy of Sonido, Wrath and especially KEN. Despite these results, his viability is still up for debate, although the general opinion on him is on a noticable rise overall, looking like a solid high tier or even top tier character. | ||
===Notable players=== | ===Notable players=== |