Thunder (Pokémon): Difference between revisions

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:{{Main|Pikachu (SSBB)/Down special}}
:{{Main|Pikachu (SSBB)/Down special}}
[[File:SSBB Thunder Wall.gif|thumb|Thunder connecting with Pikachu in midair repeatedly in ''Brawl'', showing a wall of Thunders being used as an [[edgeguarding]] technique.]]
[[File:SSBB Thunder Wall.gif|thumb|Thunder connecting with Pikachu in midair repeatedly in ''Brawl'', showing a wall of Thunders being used as an [[edgeguarding]] technique.]]
Thunder in ''[[Super Smash Bros. Brawl]]'' functions exactly like it did in ''Melee'', except with much more [[KO]] potential. It can also go through platforms in the upper portion of the move. It usually KOs middleweight characters at 65% but can KO light characters as low as 45% if properly used.
Thunder in ''[[Super Smash Bros. Brawl]]'' functions exactly like it did in ''Melee'', except with much more [[KO]] potential. It can also go through platforms in the upper portion of the move. It usually KOs middleweight characters as low as 45% if properly executed, depending also on its knockback direction (horizontal or vertical).
Due to its very high knockback, this attack can KO most characters at 0% if close enough to the [[blast line]], or in stages with a high enough top platform (such as [[75m]], [[Rumble Falls]], [[Hanenbow]], [[Pirate Ship]], [[Mario Bros.]], [[Flat Zone 2]], [[Delfino Plaza]]’s square, the elevated part of [[Rainbow Cruise]], the World 1-2 version of [[Mushroomy Kingdom]] and any [[custom stage]] with an high enough platform). However, since it simply hits opponent close to the blast line, it can never be considered a true [[one-hit KO]].
Due to its very high knockback, this attack can KO most characters at 0% if close enough to the [[blast line]], or in stages with a high enough top platform (such as [[75m]], [[Rumble Falls]], [[Hanenbow]], [[Pirate Ship]], [[Mario Bros.]], [[Flat Zone 2]], [[Delfino Plaza]]’s square, the elevated part of [[Rainbow Cruise]], the World 1-2 version of [[Mushroomy Kingdom]] and any [[custom stage]] with an high enough platform). However, since it simply hits opponent close to the blast line, it can never be considered a true [[one-hit KO]].


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