Skill Tree: Difference between revisions

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(→‎List of skills: More data and reformatted how I had effects displayed)
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!Skill!!Cost!!Description!!Notes
!Skill!!Cost!!Description!!Base Effects!!Notes
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|Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.||—
|Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.
|1.05× Neutral attack damage
|—
|-
|-
|Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs.||—
|Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs.
|1.08× Neutral attack damage
|—
|-
|-
|Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).||—
|Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).
|1.05× Tilt attack damage
|—
|-
|-
|Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button).||—
|Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button).
|1.08× Tilt attack damage
|—
|-
|-
|Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.||Identical to the support skill of the same name.
|Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.
|1.05× Airborne damage
|
|-
|-
|Air Attack ↑↑||130||Increases the power of items and attacks used in the air.||—
|Air Attack ↑↑||130||Increases the power of items and attacks used in the air.
|1.08× Airborne damage
|—
|-
|-
|Special-Move Power ↑||80||Slightly increases the power of all special moves.||Identical to the support skill of the same name.
|Special-Move Power ↑||80||Slightly increases the power of all special moves.
|1.05× Special attack damage
|Effects are identical to the skill of the same name, but is its own skill in the game's code.
|-
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|Special Move Power ↑↑||120||Increases the power of special moves.||—
|Special-Move Power ↑↑||120||Increases the power of special moves.
|1.08× Special attack damage
|—
|-
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|Hyper Smash Attacks||100||Increases attack power and smash-attack charge speed.||Identical to the support skill of the same name.
|rowspan=2|Hyper Smash Attacks||rowspan=2|100||rowspan=2|Increases attack power and smash-attack charge speed.
|1.05× Smash attack damage
|rowspan=2|
|-
|-
|Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.||Identical to the support skill of the same name.
|1.1× Charge speed
|-
|-
|Mighty Throw||80||Greatly increases the power of grab and throw moves.||
|Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.
|1.1× Throw & pummel damage
|Identical to the support skill of the same name.
|-
|-
|Shield Damage ↑||10||Increases the damage dealt to enemy shields.||Identical to the support skill of the same name.
|Mighty Throw||80||Greatly increases the power of grab and throw moves.
|1.18× Throw & pummel damage
|
|-
|-
|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.||1.05× damage dealt<br/>Affects attacks with angles between 240-300.
|Shield Damage ↑||10||Increases the damage dealt to enemy shields.
|1.3× Shield damage
|Identical to the support skill of the same name.
|-
|-
|Critical Hit ↑||40||Grants a 5% chance to land a devastating critical hit.||Identical to the support skill of the same name.
|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.
|1.05× Meteor attack damage
|Affects attacks with angles between 240-300.
|-
|-
|Metal Killer||90||Increases damage dealt to metal opponents.||Identical to the support skill of the same name.
|rowspan=2|Critical Hit ↑||rowspan=2|40||rowspan=2|Grants a 5% chance to land a devastating critical hit.
|1.2× damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Poisoned Smash||130||Sometimes poisons opponents hit by smash attacks.||Has a 30% chance to activate. Poisoned opponents have a purple aura effect and bubbles around them and will take 1% damage every half-second for 5 seconds.
|5% chance
|-
|-
|Shield Durability ↑||20||Increases shield strength.||Identical to the support skill of the same name.
|Metal Killer||90||Increases damage dealt to metal opponents.
|1.4× damage
|Identical to the support skill of the same name.
|-
|-
|Easier Perfect Shield||70||Widens the window for performing a perfect shield.||Identical to the support skill of the same name.
|rowspan=4|Poisoned Smash||rowspan=4|130||rowspan=4|Sometimes poisons opponents hit by smash attacks.
|30% chance
|rowspan=4|Poisoned opponents have a purple aura effect and bubbles around them.
|-
|-
|Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.||Identical to the support skill of the same name.
|1 damage per activation
|-
|-
|Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.||Identical to the support skill of the same name.
|30 frames between activation
|-
|-
|Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.||Identical to the support skill of the same name.
|300 frame duration
|-
|-
|Unflinching Charged Smashes||50||Gain super armor while charging smash attacks.||Identical to the support skill of the same name.
|rowspan=2|Shield Durability ↑||rowspan=2|20||rowspan=2|Increases shield strength.
|1.4× shield health
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Sprinting Endurance||40||Makes it harder to be launched while running.||0.95× damage taken<br/>Knockback-based heavy armor for 100 units
|1.5× shield recovery rate
|-
|-
|Airborne Endurance||50||Makes it harder to be launched when in the air.||0.95× damage taken<br/>Knockback-based heavy armor for 100 units<br/>Not to be confused with the support skill Air Defense ↑.
|Easier Perfect Shield||70||Widens the window for performing a perfect shield.
|1.4× perfect shield duration
|Identical to the support skill of the same name.
|-
|-
|Recovery Items ↑||30||Increases the efficacy of healing items.||1.5× healing
|Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.
|0.6× [[Flame (effect)|Fire]] & [[Darkness (effect)|Darkness]] damage received
|Identical to the support skill of the same name.
|-
|-
|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.||Heals 0.2× of the damage shielded<br/>Not to be confused with the support skill Healing Shield.
|Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.
|0.6× [[Weapon (type)|Weapon]] damage received
|Identical to the support skill of the same name.
|-
|-
|Heal with Smash Attacks||70||Sometimes steals opponents' health when they're hit with a smash attack.||Heals 0.03× of the damage dealt<br/>Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks.
|Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.
|1.2× reflected damage
|Identical to the support skill of the same name.
|-
|-
|Braking Ability ↑||15||Makes stopping easier when walking or running.||Identical to the support skill of the same name.
|rowspan=2|Unflinching Charged Smashes||rowspan=2|50||rowspan=2|Gain super armor while charging smash attacks.
|130 knockback-based armor
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.||Identical to the support skill of the same name.
|0.9× damage received
|-
|-
|Landing Lag ↓↓||70||Reduces vulnerability when landing, making movement possible sooner.||—
|rowspan=2|Sprinting Endurance||rowspan=2|40||rowspan=2|Makes it harder to be launched while running.
|100 knockback-based armor
|rowspan=2|—
|-
|-
|Easier Dodging||30||Increases period of invincibility when dodging, and air dodges travel farther.||Identical to the support skill of the same name.
|0.95× damage received
|-
|-
|Super Easy Dodging||70||Greatly increases period of invincibility when dodging, and air dodges travel farther.||
|rowspan=2|Airborne Endurance||rowspan=2|50||rowspan=2|Makes it harder to be launched when in the air.
|100 knockback-based armor
|rowspan=2|Not to be confused with the support skill Air Defense ↑.
|-
|-
|No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.||—
|0.95× damage received
|-
|-
|Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.||Increases the window for [[tech]]ing to 30 frames.
|Recovery Items ↑||30||Increases the efficacy of healing items.
|1.5× healing
|
|-
|-
|Additional Midair Jump||100||Increases the number of midair jumps by one.||Identical to the support skill of the same name.
|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.
|0.2× damage converted to healing
|Not to be confused with the support skill Healing Shield.
|-
|-
|Shooting Items ↑||40||Increases the power and ammo of shooting items.||Identical to the support skill of the same name.
|rowspan=2|Heal with Smash Attacks||rowspan=2|70||rowspan=2|Sometimes steals opponents' health when they're hit with a smash attack.
|0.03× damage dealt converted to healing
|rowspan=2|Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks.
|-
|-
|Thrown Items ↑||30||Increases the distance and power of thrown items.|| Identical to the support skill of the same name.
|30% chance
|-
|-
|Battering Items ↑||40||Increases the power of battering items.||Identical to the support skill of the same name.
|Braking Ability ↑||15||Makes stopping easier when walking or running.
|2.0× friction
|Identical to the support skill of the same name.
|-
|-
|Healing-Item Attraction||30||Pulls nearby recovery items closer.||Similar to the support skill Item Gravitation, but only activates for healing items.
|Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.
|0.7× landing lag duration
|Identical to the support skill of the same name.
|-
|-
|Stats ↑ after Eating||50||Slightly increases attack, defense, and move speed after eating food.||Identical to the support skill of the same name.
|Landing Lag ↓↓||70||Reduces vulnerability when landing, making movement possible sooner.
|0.6× landing lag duration
|
|-
|-
|Strong-Wind Resist||30||Reduces the effect of strong winds.||Identical to the support skill of the same name.
|rowspan=2|Easier Dodging||rowspan=2|30||rowspan=2|Increases period of invincibility when dodging, and air dodges travel farther.
|1.2× intangibility frames
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Lava-Floor Resist||40||Reduces damage taken from lava floors.||Identical to the support skill of the same name.
|1.2× dodge distance
|-
|-
|Poison Damage Reduced||40||Reduces the damage taken from poison.||Identical to the support skill of the same name.
|rowspan=2|Super Easy Dodging||rowspan=2|70||rowspan=2|Greatly increases period of invincibility when dodging, and air dodges travel farther.
|1.3× intangibility frames
|—
|-
|-
|Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%.||—
|1.3× dodge distance
|-
|-
|Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.||—
|No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.
|
|—
|-
|-
|Undamaged Attack & Speed ↑||70||Slightly increases attack and move speed while at 0% damage.||Identical to the support skill of the same name.
|Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.
|2.0× tech window
|
|-
|-
|Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.||Identical to the support skill of the same name.
|Additional Midair Jump||100||Increases the number of midair jumps by one.
| +1 jump
|Identical to the support skill of the same name.
|-
|-
|Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.||Identical to the support skill of the same name.
|rowspan=2|Shooting Items ↑||rowspan=2|40||rowspan=2|Increases the power and ammo of shooting items.
|1.1× Shooting item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.||—
|1.2× ammo
|-
|-
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.||Identical to the support skill of the same name.
|rowspan=2|Thrown Items ↑||rowspan=2|30||rowspan=2|Increases the distance and power of thrown items.
|1.1× Throwing item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.||1.1× experience in Gym<br/>1.1× training speed in Dojos<br/><!--Explore not fully tested--><!--Does this apply when accessed outside WoL? and how does it interact with other save files?-->
|1.3× throw speed
|-
|-
|Edge Grab ↑||60||Grants longer reach when grabbing edges and longer invincibility after the grab.||1.2× edge-grab range<br/>1.2× intangibility duration<br/>Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
|Battering Items ↑||40||Increases the power of battering items.
|1.1× Battering item damage
|Identical to the support skill of the same name.
|-
|-
|Improved Escape||20||Makes grabs and stuns easier to escape.||Identical to the support skill of the same name.
|rowspan=2|Healing-Item Attraction||rowspan=2|30||rowspan=2|Pulls nearby recovery items closer.
|0.5 units/frame
|rowspan=2|Similar to the support skill Item Gravitation, but only activates for healing items.
|-
|-
|Fast Final Smash Meter||100||Increases FS Meter charging speed.||Identical to the support skill of the same name.
|45 unit range
|-
|-
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash.||Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
|rowspan=4|Stats ↑ after Eating||rowspan=4|50||rowspan=4|Slightly increases attack, defense, and move speed after eating food.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=4|Identical to the support skill of the same name.
|-
|1.3× Defense
|-
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
|-
|300 frame duration
|-
|Strong-Wind Resist||30||Reduces the effect of strong winds.
|0.4× wind influence
|Identical to the support skill of the same name.
|-
|Lava-Floor Resist||40||Reduces damage taken from lava floors.
|0.4× lava-floor damage received
|Identical to the support skill of the same name.
|-
|Poison Damage Reduced||40||Reduces the damage taken from poison.
|0.4× poison damage received
|Identical to the support skill of the same name.
|-
|rowspan=3|Attack ↑ When Healthy||rowspan=3|40||rowspan=3|Slightly increases attack power when damage is less than 30%.
|1.05× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=3|—
|-
|30% damage limit
|-
|70% stamina limit
|-
|rowspan=3|Defense ↑ When Healthy||rowspan=3|20||rowspan=3|Slightly increases defense when damage is less than 30%.
|1.05× Defense
|rowspan=3|—
|-
|30% damage limit
|-
|70% stamina limit
|-
|rowspan=2|Undamaged Attack & Speed ↑||rowspan=2|70||rowspan=2|Slightly increases attack and move speed while at 0% damage.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=2|Identical to the support skill of the same name.
|-
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
|-
|Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|Identical to the support skill of the same name.
|-
|Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.
|1.1× Defense
|Identical to the support skill of the same name.
|-
|Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.
|—
|—
|-
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.
|1.5× Transformation & equipment duration
|Identical to the support skill of the same name.
|-
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.
|1.1× experience in Gym & Dojo training speed<!--Explore not fully tested-->
|Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active
|-
|rowspan=2|Edge Grab ↑||rowspan=2|60||rowspan=2|Grants longer reach when grabbing edges and longer invincibility after the grab.
|1.3× edge-grab range
|rowspan=2|Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
|-
|1.3× intangibility duration
|-
|Improved Escape||20||Makes grabs and stuns easier to escape.
|0.6× {{rollover|trapped duration|Applies to grabs, burying, sleeping, freezing, stunning, paralysis and crumpling|y}}
|Identical to the support skill of the same name.
|-
|Fast Final Smash Meter||100||Increases FS Meter charging speed.
|1.3× Charge rate & charge from attacks
|Identical to the support skill of the same name.
|-
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash.
|
|Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
|}
|}


[[Category:Single Player Modes]]
[[Category:Single Player Modes]]
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