32,860
edits
(→List of skills: More data and reformatted how I had effects displayed) |
(→List of skills: Redesign) |
||
Line 9: | Line 9: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
!Skill!!Cost!!Description!!Notes | !Skill!!Cost!!Description!!Base Effects!!Notes | ||
|- | |- | ||
|Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.||— | |Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs. | ||
|1.05× Neutral attack damage | |||
|— | |||
|- | |- | ||
|Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs.||— | |Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs. | ||
|1.08× Neutral attack damage | |||
|— | |||
|- | |- | ||
|Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).||— | |Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button). | ||
|1.05× Tilt attack damage | |||
|— | |||
|- | |- | ||
|Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button).||— | |Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button). | ||
|1.08× Tilt attack damage | |||
|— | |||
|- | |- | ||
|Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.|| | |Air Attack ↑||90||Slightly increases the power of items and attacks used in the air. | ||
|1.05× Airborne damage | |||
|— | |||
|- | |- | ||
|Air Attack ↑↑||130||Increases the power of items and attacks used in the air.||— | |Air Attack ↑↑||130||Increases the power of items and attacks used in the air. | ||
|1.08× Airborne damage | |||
|— | |||
|- | |- | ||
|Special-Move Power ↑||80||Slightly increases the power of all special moves.|| | |Special-Move Power ↑||80||Slightly increases the power of all special moves. | ||
|1.05× Special attack damage | |||
|Effects are identical to the skill of the same name, but is its own skill in the game's code. | |||
|- | |- | ||
|Special Move Power ↑↑||120||Increases the power of special moves.||— | |Special-Move Power ↑↑||120||Increases the power of special moves. | ||
|1.08× Special attack damage | |||
|— | |||
|- | |- | ||
|Hyper Smash Attacks||100||Increases attack power and smash-attack charge speed.|| | |rowspan=2|Hyper Smash Attacks||rowspan=2|100||rowspan=2|Increases attack power and smash-attack charge speed. | ||
|1.05× Smash attack damage | |||
|rowspan=2|— | |||
|- | |- | ||
| | |1.1× Charge speed | ||
|- | |- | ||
| | |Strong Throw||30||Slightly increases the power of grabbing and throwing attacks. | ||
|1.1× Throw & pummel damage | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Mighty Throw||80||Greatly increases the power of grab and throw moves. | ||
|1.18× Throw & pummel damage | |||
|— | |||
|- | |- | ||
| | |Shield Damage ↑||10||Increases the damage dealt to enemy shields. | ||
|1.3× Shield damage | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect. | ||
|1.05× Meteor attack damage | |||
|Affects attacks with angles between 240-300. | |||
|- | |- | ||
| | |rowspan=2|Critical Hit ↑||rowspan=2|40||rowspan=2|Grants a 5% chance to land a devastating critical hit. | ||
|1.2× damage | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |5% chance | ||
|- | |- | ||
| | |Metal Killer||90||Increases damage dealt to metal opponents. | ||
|1.4× damage | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |rowspan=4|Poisoned Smash||rowspan=4|130||rowspan=4|Sometimes poisons opponents hit by smash attacks. | ||
|30% chance | |||
|rowspan=4|Poisoned opponents have a purple aura effect and bubbles around them. | |||
|- | |- | ||
| | |1 damage per activation | ||
|- | |- | ||
| | |30 frames between activation | ||
|- | |- | ||
| | |300 frame duration | ||
|- | |- | ||
| | |rowspan=2|Shield Durability ↑||rowspan=2|20||rowspan=2|Increases shield strength. | ||
|1.4× shield health | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |1.5× shield recovery rate | ||
|- | |- | ||
| | |Easier Perfect Shield||70||Widens the window for performing a perfect shield. | ||
|1.4× perfect shield duration | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks. | ||
|0.6× [[Flame (effect)|Fire]] & [[Darkness (effect)|Darkness]] damage received | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips. | ||
|0.6× [[Weapon (type)|Weapon]] damage received | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield. | ||
|1.2× reflected damage | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |rowspan=2|Unflinching Charged Smashes||rowspan=2|50||rowspan=2|Gain super armor while charging smash attacks. | ||
|130 knockback-based armor | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |0.9× damage received | ||
|- | |- | ||
| | |rowspan=2|Sprinting Endurance||rowspan=2|40||rowspan=2|Makes it harder to be launched while running. | ||
|100 knockback-based armor | |||
|rowspan=2|— | |||
|- | |- | ||
| | |0.95× damage received | ||
|- | |- | ||
| | |rowspan=2|Airborne Endurance||rowspan=2|50||rowspan=2|Makes it harder to be launched when in the air. | ||
|100 knockback-based armor | |||
|rowspan=2|Not to be confused with the support skill Air Defense ↑. | |||
|- | |- | ||
| | |0.95× damage received | ||
|- | |- | ||
| | |Recovery Items ↑||30||Increases the efficacy of healing items. | ||
|1.5× healing | |||
|— | |||
|- | |- | ||
| | |Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield. | ||
|0.2× damage converted to healing | |||
|Not to be confused with the support skill Healing Shield. | |||
|- | |- | ||
| | |rowspan=2|Heal with Smash Attacks||rowspan=2|70||rowspan=2|Sometimes steals opponents' health when they're hit with a smash attack. | ||
|0.03× damage dealt converted to healing | |||
|rowspan=2|Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks. | |||
|- | |- | ||
|30% chance | |||
|- | |- | ||
| | |Braking Ability ↑||15||Makes stopping easier when walking or running. | ||
|2.0× friction | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner. | ||
|0.7× landing lag duration | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |Landing Lag ↓↓||70||Reduces vulnerability when landing, making movement possible sooner. | ||
|0.6× landing lag duration | |||
|— | |||
|- | |- | ||
| | |rowspan=2|Easier Dodging||rowspan=2|30||rowspan=2|Increases period of invincibility when dodging, and air dodges travel farther. | ||
|1.2× intangibility frames | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |1.2× dodge distance | ||
|- | |- | ||
| | |rowspan=2|Super Easy Dodging||rowspan=2|70||rowspan=2|Greatly increases period of invincibility when dodging, and air dodges travel farther. | ||
|1.3× intangibility frames | |||
|— | |||
|- | |- | ||
| | |1.3× dodge distance | ||
|- | |- | ||
| | |No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging. | ||
|— | |||
|— | |||
|- | |- | ||
| | |Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched. | ||
|2.0× tech window | |||
|— | |||
|- | |- | ||
| | |Additional Midair Jump||100||Increases the number of midair jumps by one. | ||
| +1 jump | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |rowspan=2|Shooting Items ↑||rowspan=2|40||rowspan=2|Increases the power and ammo of shooting items. | ||
|1.1× Shooting item damage | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |1.2× ammo | ||
|- | |- | ||
| | |rowspan=2|Thrown Items ↑||rowspan=2|30||rowspan=2|Increases the distance and power of thrown items. | ||
|1.1× Throwing item damage | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |1.3× throw speed | ||
|- | |- | ||
| | |Battering Items ↑||40||Increases the power of battering items. | ||
|1.1× Battering item damage | |||
|Identical to the support skill of the same name. | |||
|- | |- | ||
| | |rowspan=2|Healing-Item Attraction||rowspan=2|30||rowspan=2|Pulls nearby recovery items closer. | ||
|0.5 units/frame | |||
|rowspan=2|Similar to the support skill Item Gravitation, but only activates for healing items. | |||
|- | |- | ||
| | |45 unit range | ||
|- | |- | ||
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash.||Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash. | |rowspan=4|Stats ↑ after Eating||rowspan=4|50||rowspan=4|Slightly increases attack, defense, and move speed after eating food. | ||
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}} | |||
|rowspan=4|Identical to the support skill of the same name. | |||
|- | |||
|1.3× Defense | |||
|- | |||
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed | |||
|- | |||
|300 frame duration | |||
|- | |||
|Strong-Wind Resist||30||Reduces the effect of strong winds. | |||
|0.4× wind influence | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Lava-Floor Resist||40||Reduces damage taken from lava floors. | |||
|0.4× lava-floor damage received | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Poison Damage Reduced||40||Reduces the damage taken from poison. | |||
|0.4× poison damage received | |||
|Identical to the support skill of the same name. | |||
|- | |||
|rowspan=3|Attack ↑ When Healthy||rowspan=3|40||rowspan=3|Slightly increases attack power when damage is less than 30%. | |||
|1.05× {{rollover|All damage sources|excluding Final Smash damage|y}} | |||
|rowspan=3|— | |||
|- | |||
|30% damage limit | |||
|- | |||
|70% stamina limit | |||
|- | |||
|rowspan=3|Defense ↑ When Healthy||rowspan=3|20||rowspan=3|Slightly increases defense when damage is less than 30%. | |||
|1.05× Defense | |||
|rowspan=3|— | |||
|- | |||
|30% damage limit | |||
|- | |||
|70% stamina limit | |||
|- | |||
|rowspan=2|Undamaged Attack & Speed ↑||rowspan=2|70||rowspan=2|Slightly increases attack and move speed while at 0% damage. | |||
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}} | |||
|rowspan=2|Identical to the support skill of the same name. | |||
|- | |||
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed | |||
|- | |||
|Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged. | |||
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}} | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Critical-Health Defense ↑||30||Increases defense for a while when badly damaged. | |||
|1.1× Defense | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely. | |||
|— | |||
|— | |||
|- | |||
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last. | |||
|1.5× Transformation & equipment duration | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore. | |||
|1.1× experience in Gym & Dojo training speed<!--Explore not fully tested--> | |||
|Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active | |||
|- | |||
|rowspan=2|Edge Grab ↑||rowspan=2|60||rowspan=2|Grants longer reach when grabbing edges and longer invincibility after the grab. | |||
|1.3× edge-grab range | |||
|rowspan=2|Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''. | |||
|- | |||
|1.3× intangibility duration | |||
|- | |||
|Improved Escape||20||Makes grabs and stuns easier to escape. | |||
|0.6× {{rollover|trapped duration|Applies to grabs, burying, sleeping, freezing, stunning, paralysis and crumpling|y}} | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Fast Final Smash Meter||100||Increases FS Meter charging speed. | |||
|1.3× Charge rate & charge from attacks | |||
|Identical to the support skill of the same name. | |||
|- | |||
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash. | |||
|— | |||
|Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash. | |||
|} | |} | ||
[[Category:Single Player Modes]] | [[Category:Single Player Modes]] |
edits