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===Shield smash directional influence=== | ===Shield smash directional influence=== | ||
Similar to SDI, '''shield SDI''' (officially named '''Shieldstun Shuffling''' by the [[tips]] in ''[[Smash 4]]'' and ''[[Ultimate]]'') is a mechanic that allows players to move slightly when their [[shield]] is hit. It is nearly identical to SDI in its function and how it is performed: during freeze frames (and thus before [[shieldstun]]), players can tap or hold a direction on the control stick to shift along the ground while holding shield, with each shield SDI pulse covering 2/3 of the distance of a regular SDI pulse. This is especially useful to escape some grounded multi-hit attacks, most notably [[Peach (SSBM)/Down smash|Peach's down smash in ''Melee'']]. | Similar to SDI, '''shield SDI''' (officially named '''Shieldstun Shuffling''' by the [[tips]] in ''[[Smash 4]]'' and ''[[Ultimate]]'') is a mechanic that allows players to move slightly when their [[shield]] is hit. It is nearly identical to SDI in its function and how it is performed: during freeze frames (and thus before [[shieldstun]]), players can tap or hold a direction on the control stick to shift along the ground while holding shield, with each shield SDI pulse covering 2/3 of the distance of a regular SDI pulse. This is especially useful to escape some grounded multi-hit attacks, most notably [[Peach (SSBM)/Down smash|Peach's down smash in ''Melee'']]. | ||
===Ceiling SDI=== | |||
In ''Ultimate'', when colliding against a surface with sufficient launch speed, the player will be unable to tech. However, when colliding with a floor or ceiling, it is possible to shift slightly to the left or right by holding in that direction when colliding. | |||
==Effectiveness across games== | ==Effectiveness across games== |