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[[File:SSBUWebsiteIsabelle8.jpg|thumb|Isabelle pocketing Mario's [[Fireball]] in ''Ultimate''.]] | [[File:SSBUWebsiteIsabelle8.jpg|thumb|Isabelle pocketing Mario's [[Fireball]] in ''Ultimate''.]] | ||
When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance | When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | ||
Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]] of ''SSB4'', pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies. | Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]] of ''SSB4'', pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies. | ||
Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. | Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data. | ||
If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]], the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces can be adds them to the player's collection as if picked up normally rather than placing them in the pocket. | If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]], the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces can be adds them to the player's collection as if picked up normally rather than placing them in the pocket. | ||
Pocketed objects are considered to be in | Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]] is an exception to this rule, as pocketing Lloid will immediately allow the Villager who launched it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take his PK Thunder projectile while he is trying to get back onto the stage. | ||
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | ||
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets | In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed. The move is also no longer unique to Villager either, as Isabelle now shares it with him; it is also one of the only moves in her moveset to be fully functionally identical to Villager's equivalent move. | ||
===Customization=== | ===Customization=== |
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