F.L.U.D.D.: Difference between revisions
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==Overview== | ==Overview== | ||
F.L.U.D.D. is an auto-[[charge]] special; thus, pressing the special move button again while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge, and tilting left or right will make him roll with the same cancel effect (shielding/grabbing while charging in the air would instead cancel it with an air dodge), while getting hit during charging period will lose said charge. | F.L.U.D.D. is an auto-[[charge]] special; thus, pressing the special move button again while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance-dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge, and tilting left or right will make him roll with the same cancel effect (shielding/grabbing while charging in the air would instead cancel it with an air dodge), while getting hit during charging period will lose said charge. | ||
The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed | The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed backward. This can aid horizontal recovery in midair. | ||
[[File:FLUDD.jpg|thumb|F.L.U.D.D. on Mario's back in ''Brawl''.]] | [[File:FLUDD.jpg|thumb|F.L.U.D.D. on Mario's back in ''Brawl''.]] | ||
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While the move does no damage, it is still a [[Water]]-effect move in ''Brawl'', and as such it deals [[Type effectiveness|extra knockback]] to {{SSBB|Charizard}} and less to {{SSBB|Ivysaur}}. | While the move does no damage, it is still a [[Water]]-effect move in ''Brawl'', and as such it deals [[Type effectiveness|extra knockback]] to {{SSBB|Charizard}} and less to {{SSBB|Ivysaur}}. | ||
It was noted on the [[Dojo]] that this move can be charged while shielding; however this is not true, as shielding merely saves the current charge. | It was noted on the [[Dojo]] that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. | ||
With increased | With increased push force and range added to F.L.U.D.D. in ''Smash 4'', Mario has a much easier time setting up his opponents to be Caped while they are still off stage. The term "FLUping" was coined by Brawl Karter to describe using the moves in tandem (F.L.U.D.D. to Cape) and denying the opponent the ability to safely recover back to the ledge/stage. | ||
Aesthetically, if Mario activates F.L.U.D.D., it lingers on his back for a while before disappearing, even if Mario gets [[Star KO]]'d or [[Screen KO]]'d. This feature is not present in ''Smash 4''. | Aesthetically, if Mario activates F.L.U.D.D., it lingers on his back for a while before disappearing, even if Mario gets [[Star KO]]'d or [[Screen KO]]'d. This feature is not present in ''Smash 4''. | ||
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# '''F.L.U.D.D.''': Default. | # '''F.L.U.D.D.''': Default. | ||
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. | # '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. | ||
# '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge | # '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge and has roughly triple the recoil distance on the ground, as well as slightly more recoil in the air. Mario will aim the nozzle slightly downwards by default instead of straight ahead. | ||
<gallery> | <gallery> | ||
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;F.L.U.D.D. | ;F.L.U.D.D. | ||
:{{Flag|ntsc}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself high into the air or do a high-speed dash... Oh yeah, and he can defeat enemies and wash away graffiti. The built-in tutorial function makes anyone a pro F.L.U.D.D. user in just minutes!'' | :{{Flag|ntsc}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself high into the air or do a high-speed dash... Oh yeah, and he can defeat enemies and wash away graffiti. The built-in tutorial function makes anyone a pro F.L.U.D.D. user in just minutes!'' | ||
:{{Flag|pal}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself way up high or do a super high-speed dash - not to mention defeat enemies and wash away graffiti. Afraid it'll be hard to use? No worries - it has a tutorial function, too!'' | :{{Flag|pal}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself way up high or do a super-high-speed dash - not to mention defeat enemies and wash away graffiti. Afraid it'll be hard to use? No worries - it has a tutorial function, too!'' | ||
:{{Trophy games|console1=GCN|game1=Super Mario Sunshine (08/2002)}} | :{{Trophy games|console1=GCN|game1=Super Mario Sunshine (08/2002)}} | ||
{{clear}} | {{clear}} |