Stage Builder: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 337: Line 337:
|}
|}


===Quirks and glitches==
''Ultimate's'' stage builder has a notoriously large number of quirks, glitches and other issues, especially when compared to the stage builders in earlier games. These include:
*While testing stages, fighters idle poses can not occur until the fighter moves from their spawn position or uses an attack.
*While building stages, the game will sometimes prevent the player from extending or moving terrain and hazards in a way which causes no scenarios which would normally be disallowed by the game. The issue can be overcome by moving the terrain to a different position, and then moving or extending it into the desired position.
*All flat surfaces have very small 45˚ slopes at the edges, regardless of what angle the edge is at.
*Robin's Tomes and Levin Sword durabilities will not be correctly displayed on the U.I next to the fighter icon while testing custom stages. Instead, the Levin Sword durability will always show as 0 and the Tomes will always appear to have maximum durability, however the durabilities function the same way they do in [[Versus Mode]].
*Mii Fighters cannot be selected while testing stages.


{{clr}}
{{clr}}
Line 354: Line 362:
**Most special moves will not gain distance against maximum speed horizontal wind over time, but [[Wario Bike]] completely ignores wind.
**Most special moves will not gain distance against maximum speed horizontal wind over time, but [[Wario Bike]] completely ignores wind.
*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears.
*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears.
*In ''Ultimate'', a bug results in horizontal soft platforms being treated as though they have very narrow 45 degree slopes at the edges.
*Due to the way meteor smashes function in ''Ultimate'', it is possible to K.O. fighters with a meteor smash despite terrain beneath them as long as the terrain is off-screen, as powerful meteor smashes K.O. as soon as the fighter crosses the bottom of the screen rather than across the blast line.
*Due to the way meteor smashes function in ''Ultimate'', it is possible to K.O. fighters with a meteor smash despite terrain beneath them as long as the terrain is off-screen, as powerful meteor smashes K.O. as soon as the fighter crosses the bottom of the screen rather than across the blast line.
*In ''Ultimate'', regardless of the music used, [[Joker]] will always use the ''Persona 5'' victory fanfare on custom stages.
*In ''Ultimate'', regardless of the music used, [[Joker]] will always use the ''Persona 5'' victory fanfare on custom stages.
*When testing a custom stage in ''Ultimate'', characters will not perform any [[idle pose]]s until they move or flinch.
**This also applies when resetting the character's positions.


==See also==
==See also==