Template:SSB4 to SSBU changelist: Difference between revisions
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SuperSqank (talk | contribs) (Lucario aerials) |
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===Aerial attacks=== | ===Aerial attacks=== | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial now | **{{buff|Neutral aerial now consists of six hitboxes which surround Lucario rather than consisting of two hitboxes on its right arm (6u/4u (clean)/4.5u/3.3u (late) → 4.6u/4.6u/4.6u/4.6u/3.6u/3.6u (both)). This allows the move to hit behind Lucario much sooner and lead into the second hit; increasing its potency.}} | ||
**{{buff| | ***{{buff|This also allows the attack to drag opponents forwards if they are behind Lucario, improving its followup potential.}} | ||
**{{buff| | **{{buff|It has less landing lag (9 frames → 5).}} | ||
**{{nerf| | **{{nerf|The first hit has more startup lag (frame 8 → 10).}} | ||
**{{buff| | **{{buff|The first hit has a longer hitbox duration (frames 8-11 → 10-14).}} | ||
**{{buff|The second hit | **{{buff|The second hit has less startup lag (frame 22 → 18).}} | ||
**{{nerf|The second hit | **{{nerf|The second hit has a shorter hitbox duration (frames 22-29 → 18-21).}} | ||
***{{buff|Altogether, these changes allow both hits to connect much more reliably.}} | |||
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}} | **{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}} | ||
**{{nerf|Its initial auto-cancel window | **{{nerf|Its initial auto-cancel window is shorter (frames 1-7 → 1-4).}} | ||
**{{change| | **{{change|It has a new animation; Lucario spins more quickly than it did in ''Smash 4''.}} | ||
***{{nerf|This new animation is longer (54 frames → 56), slightly increasing the amount of time Lucario cannot grab ledges after performing the move.}} | |||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial has | **{{buff|Forward aerial has less landing lag (18 frames → 9).}} | ||
**{{buff|Lucario can grab | **{{buff|Lucario can grab ledges sooner after using forward aerial (64 frames → 52).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial | **{{buff|Back aerial has less startup lag (frame 16 → 13).}} | ||
**{{nerf| | **{{nerf|It deals less damage (15% → 14%/13%), hindering its KO potential.}} | ||
**{{nerf| | **{{nerf|It has more ending lag (FAF 49 → 50).}} | ||
**{{buff|Its initial auto-cancel window | **{{buff|Its initial auto-cancel window is longer (frames 1-3 → 1-4).}} | ||
**{{change|The burst of aura from | **{{change|The burst of aura from its animation has better adjusted to more accurately better match its hitboxes.}} | ||
**{{buff|It has a new animation which is slightly shorter than the previous animation (63 frames → 61). This slightly decreases the amount of time Lucario cannot grab ledges after performing the move.}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has | **{{buff|Up aerial has less landing lag (22 frames → 13).}} | ||
**{{nerf| | **{{nerf|It has a shorter hitbox duration (frames 10-15 → 10-13).}} | ||
**{{change| | **{{change|It has an altered animation, with Lucario backflipping following the initial kick.}} | ||
***{{nerf|This new animation is longer (50 frames → 54), slightly increasing the amount of time Lucario cannot grab ledges after performing the move.}} | |||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{nerf|Down aerial stalls Lucario's movement less on successive uses.}} | **{{nerf|Down aerial stalls Lucario's movement less on successive uses.}} | ||
**{{nerf| | **{{nerf|It has more landing lag (9 frames → 12).}} | ||
**{{nerf|It has a new animation which is longer than the previous animation (31 frames → 40). This increases the amount of time Lucario cannot grab ledges after performing the move.}} | |||
===Throws and other attacks=== | ===Throws and other attacks=== |
Revision as of 07:11, February 12, 2020
{{{char}}} did not receive changes in this game.