Super Smash Bros. series

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''You may have been looking for [[Neutral attack|Neutral attack]].''
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{{For|the {{uv|Fire Emblem}} track in ''Brawl''|List of SSBB Music (Fire Emblem series)#Attack}}
{{For|the [[Training Mode]] enemy mode|CPU mode}}
The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are:
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position.
*'''[[Tilt attack]]s''' (formerly officially known as '''strong attacks'''), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack.
*'''[[Smash attack]]s''', first chargable in ''Melee'' are attacks performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released.  In ''Brawl'', the [[control stick]] can be pushed in order to execute an immediate smash attack in any of the four regular directions.
*'''[[Aerial attack]]s''' (officially '''air attacks''' or '''midair attacks'''), any attack performed in midair (using the [[A button]]) that is not a special move.
*'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]].
*'''[[Throw]]s''', attacks where a character who has [[grab]]bed an opponent ends the grab by propelling the opponent away, and '''[[pummel]]s''', attacks where a character who has grabbed an opponent inflicts damage on the opponent without ending the grab.
*'''Get-up attacks''' include '''[[floor attack]]s''', which are attacks performed when a character is sitting or lying on the ground, and '''[[edge attack]]s''', which are attacks performed while recovering from an [[edge]] hang.
*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks.


'''Attack''' is a CPU Mode in ''[[SSBM]]''. It causes the character to behave like a normal CPU opponent. In Debug Mode, it is known as NORMAL.
{{Attacks}}
[[Category:CPU Modes]]
 
[[Category:Attacks| ]]
[[Category:Game controls]]

Latest revision as of 17:44, February 6, 2020

For the Training Mode enemy mode, see CPU mode.

The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines", resulting in a KO. The types of attack which can be performed are:

  • Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still and the control stick or d-pad is in a neutral position.
  • Tilt attacks (formerly officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is walking also results in a tilt attack.
  • Smash attacks, first chargable in Melee are attacks performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released. In Brawl, the control stick can be pushed in order to execute an immediate smash attack in any of the four regular directions.
  • Aerial attacks (officially air attacks or midair attacks), any attack performed in midair (using the A button) that is not a special move.
  • Dash attacks, any non-special attack performed while the character is running.
  • Throws, attacks where a character who has grabbed an opponent ends the grab by propelling the opponent away, and pummels, attacks where a character who has grabbed an opponent inflicts damage on the opponent without ending the grab.
  • Get-up attacks include floor attacks, which are attacks performed when a character is sitting or lying on the ground, and edge attacks, which are attacks performed while recovering from an edge hang.
  • Special moves, whereof some are special attacks, which are attacks activated by pressing the special move button (the B button in most control schemes) along with a direction. Note that not all special moves are attacks.