Instant KO: Difference between revisions
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* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd. | * Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd. | ||
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage. | * The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage. | ||
* | * On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed. | ||
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | * When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | ||