Recovery: Difference between revisions

518 bytes added ,  5 years ago
(→‎List of recoveries in Super Smash Bros. Ultimate: Since this was found in Joker's Attributes sections, I'll be adding Joker's Gun dodges here.)
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|{{SSBU|Bowser Jr.}}||[[Clown Kart Dash]] allows Bowser Jr. to keep his double jump when canceled. However, he can no longer air dodge out of it.
|{{SSBU|Bowser Jr.}}||[[Clown Kart Dash]] allows Bowser Jr. to keep his double jump when canceled. However, he can no longer air dodge out of it.
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|{{SSBU|Byleth}}||[[Sword of the Creator]] is a very long ranged tether recovery, but similar to the [[Wall grapple|wall grapples]] in Melee it can grab onto walls and pull Byleth towards it (but up to a maximum of 3 times consecutively before landing), finally, if the move is used to latch onto opponents, Byleth will pulled towards his opponents and jump off them. In addition to this, Byleth can also use a smash-inputted [[Areadbhar]] to gain some slight horizontal distance before using Sword of the Creator.
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|{{SSBU|Captain Falcon}}||[[Falcon Dive]] travels farther and its horizontal recovery is no longer reduced when the move is reversed. [[Raptor Boost]] no longer inflicts [[helplessness]] if it hits an opponent, increasing its safety.
|{{SSBU|Captain Falcon}}||[[Falcon Dive]] travels farther and its horizontal recovery is no longer reduced when the move is reversed. [[Raptor Boost]] no longer inflicts [[helplessness]] if it hits an opponent, increasing its safety.
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