Blast line: Difference between revisions
→Super Smash Bros. Ultimate: Because the game's default setting is the big radar.
(→Trivia) Tag: Mobile edit |
(→Super Smash Bros. Ultimate: Because the game's default setting is the big radar.) |
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===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
In a first for the series, blast lines are visually represented in a small graphic (called the radar in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player approaches the camera boundary. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made | In a first for the series, blast lines are visually represented in a small graphic (called the radar in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player approaches the camera boundary. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made smaller or turned off entirely in the options. | ||
The game also beats {{forwiiu}}'s smallest blast lines with the [[Squid Sisters|Squid Sisters Assist Trophy]], as the camera zooming in on them will also bring the blast lines closer, regardless of the stage. [[Sudden Death]] will bring the blast lines to the center of the stage in a similar manner; this is likely intended to discourage camping and stalling in Sudden Death matches. | The game also beats {{forwiiu}}'s smallest blast lines with the [[Squid Sisters|Squid Sisters Assist Trophy]], as the camera zooming in on them will also bring the blast lines closer, regardless of the stage. [[Sudden Death]] will bring the blast lines to the center of the stage in a similar manner; this is likely intended to discourage camping and stalling in Sudden Death matches. |