Talk:Fighter ability: Difference between revisions
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We made Fighter Gimmick and Fighter Ability two different articles. Fighter Gimmick would be about Wonderwing and Cloud’s limit gauge and Fighter Gimmick stayed the same. [[User:RobbyB3ll4s|RobbyB3ll4s]] ([[User talk:RobbyB3ll4s|talk]]) 21:53, February 1, 2020 (EST) | We made Fighter Gimmick and Fighter Ability two different articles. Fighter Gimmick would be about Wonderwing and Cloud’s limit gauge and Fighter Gimmick stayed the same. [[User:RobbyB3ll4s|RobbyB3ll4s]] ([[User talk:RobbyB3ll4s|talk]]) 21:53, February 1, 2020 (EST) | ||
:From the looks of it, Fighter Ability was a name made up to prevent this page from being deleted, since it was named "Passive ability" at the time, and most gimmicks are not passive. While it is sort of arbitrary what exactly counts, this page clearly documents character-specific mechanics outside the scope of a general moveset, or extra moves that do not have an equivalent for other characters, not unique B-moves like Wonderwing or Monado Arts. Examples of a Fighter ability in other fighting games are D'Vorah's bug form in Mortal Kombat 11, or Eliza Blood Gauge in Tekken 7. Both of these mechanics are outside the scope of their actual moveset, and few, if any, fighters have something similar. [[Special:Contributions/72.203.118.154|72.203.118.154]] 22:24, February 1, 2020 (EST) |