Triple jump: Difference between revisions

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(Added Snake)
Line 31: Line 31:
*[[Samus]]: [[Screw Attack (move)|Screw Attack]]
*[[Samus]]: [[Screw Attack (move)|Screw Attack]]
*[[Sheik]]: [[Vanish]]
*[[Sheik]]: [[Vanish]]
*[[Snake]]: [[Cypher]]
*[[Sonic]]: [[Spring Jump]]
*[[Sonic]]: [[Spring Jump]]
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] (SSBB only)
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] (SSBB only)
Line 61: Line 62:
*[[Pikachu]]: [[Skull Bash]] (Melee and brawl only)  
*[[Pikachu]]: [[Skull Bash]] (Melee and brawl only)  
*[[Samus]]: [[Bomb]] (All 3 games, easiest to do in melee, cannot bomb jump in smash 64) and Reverse fired [[Charge Shot]] (Smash 64 only, melee and brawl charge shots do not send Samus a notable extra distance in brawl or melee)
*[[Samus]]: [[Bomb]] (All 3 games, easiest to do in melee, cannot bomb jump in smash 64) and Reverse fired [[Charge Shot]] (Smash 64 only, melee and brawl charge shots do not send Samus a notable extra distance in brawl or melee)
*[[Snake]]: [[C4]] (Snake can drop a C4 and then detonate it with the right timing to send himself upward. This also lets him use his Cypher again if he has used it already)
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)

Revision as of 12:25, April 4, 2010

Merge.png It has been suggested that this article or section be merged with Recovery. (Discuss)

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps:

*Puts the user into a Helpless State