Triple jump: Difference between revisions

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(→‎Secondary triple jumps: Added Ganondorf's Flame Choke to emphasize that this move doesn't put Ganondorf in a helpless state.)
Line 51: Line 51:
*[[Falco]]: [[Falco Phantasm]]*
*[[Falco]]: [[Falco Phantasm]]*
*[[Fox]]: [[Fox Illusion]]*
*[[Fox]]: [[Fox Illusion]]*
*[[Ganondorf]]: [[Gerudo Dragon]]*
*[[Ganondorf]]: [[Gerudo Dragon]]* or [[Flame Choke]]
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ike]]: [[Quick Draw]]*
*[[Ike]]: [[Quick Draw]]*

Revision as of 12:48, April 15, 2008

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler *Puts the user into a Helpless State