Triple jump: Difference between revisions

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A '''triple jump''' is a [[special attack]], usually [[up B]], used as a [[jump]]. After most third jumps, characters enter a state of [[helpless]]ness. Though most characters have only one third third jump, some have two or more, and any character's [[air dodge]] can be considered a third jump as well.
A '''triple jump''' is a [[special attack]], usually [[up B]], used as a [[jump]]. Every Character except Yoshi and Jigglypuff have a Triple Jump. Some characters may use their alternative ,secondary triple jumps.Every character in SSBM have at least a secondary triple jump as the air dodge acts as one.


==List of triple jumps==
==List of triple jumps==
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*[[Mario]]: [[Super Jump Punch]],
*[[Mario]]: [[Super Jump Punch]],
*[[Dr. Mario]]: [[Super Jump Punch]]  
*[[Dr. Mario]]: [[Super Jump Punch]]  
*[[Luigi]]: [[Super Jump Punch]], [[Green Missile]] (SSBM only)
*[[Luigi]]: [[Super Jump Punch]]
*[[Bowser]]: [[Whirling Fortress]]
*[[Bowser]]: [[Whirling Fortress]]
*[[Peach]]: [[Parasol (move)|Parasol]]
*[[Peach]]: [[Parasol (move)|Parasol]]
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*[[Ice Climbers]]: [[Belay]]
*[[Ice Climbers]]: [[Belay]]
*[[Kirby]]: [[Final Cutter]]
*[[Kirby]]: [[Final Cutter]]
*[[Samus]]: [[Screw Attack (move)]], [[Wall-grapple]] (SSBM only)
*[[Samus]]: [[Screw Attack (move)|Screw Attack]],
*[[Zelda]]: [[Farore's Wind]]
*[[Zelda]]: [[Farore's Wind]]
*[[Sheik]]: [[Vanish]]
*[[Sheik]]: [[Vanish]]
*[[Link]]: [[Spin Attack]], [[Wall-grapple]] (SSBM only)
*[[Link]]: [[Spin Attack]],
*[[Young Link]]: [[Spin Attack]], [[Wall-grapple]]
*[[Young Link]]: [[Spin Attack]],
*[[Pichu]]: [[Agility]]
*[[Pichu]]: [[Agility]]
*[[Pikachu]]: [[Quick Attack]]
*[[Pikachu]]: [[Quick Attack]]
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*[[Pit]]: [[Wings of Icarus]]
*[[Pit]]: [[Wings of Icarus]]
*[[Ike]]: [[Aether]]
*[[Ike]]: [[Aether]]
*[[Sonic]]: [[Spring Jump]]


==Secondary triple jumps==
==Secondary triple jumps==
Secondary Triple Jumps are used against [[Metagames]]. For preventing your opponent an easy edguarding technique.
For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away.
Every character can also use their air dodging as a secondary triple jump.
For example:
Fox is at little distance of the edge and Falco is awaiting.
If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash.
If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for [[spike|spiking]] him down.
But now if Fox uses his [[air dodge]] for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely.
Here are the Secondary Triple Jumps:
{{spoiler}}
{{spoiler}}
*[[Mario]]: [[Cape]] (sends forward), [[Mario Tornado]] (sends upwards)
 
*[[Dr. Mario]]: [[Super Sheet]] (sends forward), [[Dr. Tornado]] (sends upwards)
*[[Captain Falcon]]:[[Raptor Boost]] (Sends forward)
*[[Luigi]]: [[Luigi Cyclone]] (sends upwards)
*[[Ganondorf]]:[[Gerudo Dragon]] (Sends forward)
*[[Bowser]]: [[Koopa Klaw]] (sends forward), [[Bowser Bomb]] (quick drop)
*[[Falco]]:[[Falco Phantasm]] (Sends forward)
*[[Peach]]: [[Toad]] (decreases falling speed), [[Peach Bomber]] (sends forward)
*[[Fox]]:[[Fox Illusion]] (Sends forward)
*[[Yoshi]]: [[Yoshi Bomb]] (quick drop)
*[[D.K.]]: [[Giant Punch]] (decreases fall speed)
*[[C. Falcon]]: [[Falcon Punch]] (sends forward), [[Falcon Kick]] (applies extra jump), [[Raptor Boost]] (long forwards jump)
*[[Ganondorf]]: [[Warlock Punch]] (sends forward), [[Wizard's Foot]] (applies extra jump), [[Gerudo Dragon]] (long forwards jump)
*[[Falco]]: [[Reflector]] (decreases falling speed), [[Falco Phantasm]] (forwards teleport)
*[[Fox]]: [[Reflector]] (decreases falling speed), [[Fox Illusion]] (forwards teleport)
*[[Ness]]: [[PSI Magnet]] (decreases falling speed)
*[[Ice Climbers]]: [[Squall Hammer]] (sends forward)
*[[Ice Climbers]]: [[Squall Hammer]] (sends forward)
*[[Kirby]]: [[Stone]] (quick drop), [[Hammer (move)]] (sends forward)
*[[Zelda]]: [[Din's Fire]] (sends forward)
*[[Samus]]: [[Bomb]] (using [[bomb jump]])
*[[Zelda]]: [[Din's Fire]] (sends forward), [[Nayru's Love]] (decreases falling speed)
*[[Link]]: [[Bomb]] (using [[bomb jump]])
*[[Young Link]]: [[Bomb]] (using [[bomb jump]])
*[[Pichu]]: [[Skull Bash]] (sends forward), [[Thunder]] (decreases falling speed)
*[[Pikachu]]: [[Skull Bash]] (sends forward), [[Thunder]] (decreases falling speed)
*[[Jigglypuff]]: [[Rollout]] (sends forward)
*[[Jigglypuff]]: [[Rollout]] (sends forward)
*[[Mewtwo]]: [[Confusion]] (sends forward), [[Shadow Ball]] (sends backwards)
*Every Character : Air Dodge (forward or up)
*[[Mr. Game & Watch]]: [[Chef]] (cancels jump), [[Oil Panic]] (cancels jump)
*[[Marth]]: [[Dancing Blade]] (sends forward), [[Counter]] (decreases falling speed)
*[[Roy]]: [[Double-edge Dance]] (sends forward), [[Counter]] (decreases falling speed)
 
== External links ==
* [http://www.smashbros.com/en_uk/howto/basic/basic03.html You must recover!] at [[Smash Bros. Dojo]]
 
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 20:00, November 15, 2007

A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff have a Triple Jump. Some characters may use their alternative ,secondary triple jumps.Every character in SSBM have at least a secondary triple jump as the air dodge acts as one.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are used against Metagames. For preventing your opponent an easy edguarding technique. For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away. Every character can also use their air dodging as a secondary triple jump. For example: Fox is at little distance of the edge and Falco is awaiting. If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash. If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for spiking him down. But now if Fox uses his air dodge for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely. Here are the Secondary Triple Jumps: Template:Spoiler