Rebel's Guard / Tetrakarn / Makarakarn: Difference between revisions

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→‎Overview: Added multiplier for Rebel's Guard when being damage during it.
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m (→‎Overview: Added multiplier for Rebel's Guard when being damage during it.)
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==Overview==
==Overview==
When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his [[Rebellion Gauge]], and cause him to take 0.4x the amount of damage. The special armor that Rebel's Guard uses comes out on Frame 3, which is faster than any other attack he has ([[Neutral attack]] being Frame 4). Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, knocking the opponent away from him and dealing 2.4% and fixed knockback. There are no true followups to the backhand in this scenario, although frame traps and pressure can easily be enacted. It is possible to counter the backhand if the player doesn't release it quickly enough, although these scenarios are few and far between.  
When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his [[Rebellion Gauge]], and cause him to take 0.4x the amount of damage. The special armor that Rebel's Guard uses comes out on Frame 3, which is faster than any other attack he has ([[Neutral attack]] being Frame 4). Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% (roughly 2.689x more than normally) while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, knocking the opponent away from him and dealing 2.4% and fixed knockback. There are no true followups to the backhand in this scenario, although frame traps and pressure can easily be enacted. It is possible to counter the backhand if the player doesn't release it quickly enough, although these scenarios are few and far between.  


If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetrakarn'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakarn''), depending on what attack is being used against him.  
If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetrakarn'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakarn''), depending on what attack is being used against him.  
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