Skill Tree: Difference between revisions

→‎List of skills: More data and reformatted how I had effects displayed
(→‎List of skills: More data and reformatted how I had effects displayed)
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|Shield Damage ↑||10||Increases the damage dealt to enemy shields.||Identical to the support skill of the same name.
|Shield Damage ↑||10||Increases the damage dealt to enemy shields.||Identical to the support skill of the same name.
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|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.||Affects attacks with angles between 240-300. Increases damage by 5% (1.05×).
|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.||1.05× damage dealt<br/>Affects attacks with angles between 240-300.
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|Critical Hit ↑||40||Grants a 5% chance to land a devastating critical hit.||Identical to the support skill of the same name.
|Critical Hit ↑||40||Grants a 5% chance to land a devastating critical hit.||Identical to the support skill of the same name.
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|Unflinching Charged Smashes||50||Gain super armor while charging smash attacks.||Identical to the support skill of the same name.
|Unflinching Charged Smashes||50||Gain super armor while charging smash attacks.||Identical to the support skill of the same name.
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|Sprinting Endurance||40||Makes it harder to be launched while running.||While sprinting reduces damage taken by 5% (0.95×) and knockback-based heavy armor for up to 100 units.
|Sprinting Endurance||40||Makes it harder to be launched while running.||0.95× damage taken<br/>Knockback-based heavy armor for 100 units
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|Airborne Endurance||50||Makes it harder to be launched when in the air.||While airborne reduces damage taken by 5% (0.95×) and knockback-based heavy armor for up to 100 units. Not to be confused with the support skill Air Defense ↑.
|Airborne Endurance||50||Makes it harder to be launched when in the air.||0.95× damage taken<br/>Knockback-based heavy armor for 100 units<br/>Not to be confused with the support skill Air Defense ↑.
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|Recovery Items ↑||30||Increases the efficacy of healing items.||Healing items will heal for 1.5× more than normal.
|Recovery Items ↑||30||Increases the efficacy of healing items.||1.5× healing
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|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.||Not to be confused with the support skill Healing Shield.
|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.||Heals 0.2× of the damage shielded<br/>Not to be confused with the support skill Healing Shield.
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|Heal with Smash Attacks||70||Sometimes steals opponents' health when they're hit with a smash attack.||Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks. Amount healed is equal to 3% of the damage dealt.
|Heal with Smash Attacks||70||Sometimes steals opponents' health when they're hit with a smash attack.||Heals 0.03× of the damage dealt<br/>Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks.
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|Braking Ability ↑||15||Makes stopping easier when walking or running.||Identical to the support skill of the same name.
|Braking Ability ↑||15||Makes stopping easier when walking or running.||Identical to the support skill of the same name.
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|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.||Identical to the support skill of the same name.
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.||Identical to the support skill of the same name.
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|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.||<!--Does this apply when accessed outside WoL? and how does it interact with other save files?-->
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.||1.1× experience in Gym<br/>1.1× training speed in Dojos<br/><!--Explore not fully tested--><!--Does this apply when accessed outside WoL? and how does it interact with other save files?-->
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|Edge Grab ↑||60||Grants longer reach when grabbing edges and longer invincibility after the grab.||Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
|Edge Grab ↑||60||Grants longer reach when grabbing edges and longer invincibility after the grab.||1.2× edge-grab range<br/>1.2× intangibility duration<br/>Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
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|Improved Escape||20||Makes grabs and stuns easier to escape.||Identical to the support skill of the same name.
|Improved Escape||20||Makes grabs and stuns easier to escape.||Identical to the support skill of the same name.
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