Greninja (SSBU)/Up aerial: Difference between revisions
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{{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}} | {{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}} | ||
[[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]] | [[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]] | ||
== | ==Overview== | ||
*A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique. | *A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique. | ||
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**Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down. | **Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down. | ||
*It can be used as a juggling tool because of the speed at which Greninja can get up into the air. | *It can be used as a juggling tool because of the speed at which Greninja can get up into the air. | ||
==Hitboxes== | |||
==Timing== | |||
{{MvSubNavGreninja|g=SSBU}} | {{MvSubNavGreninja|g=SSBU}} | ||
[[Category:Greninja (SSBU)]] | [[Category:Greninja (SSBU)]] | ||
[[Category:Up aerials (SSBU)]] | [[Category:Up aerials (SSBU)]] |
Revision as of 18:24, January 18, 2020
Overview
- A Short hop fast fall Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique.
- It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag.
- Immediately following up with an Utilt will knock them back into the air, allowing you to do it again at low percentages.
- Jabbing will jab lock the opponent, allowing a few more options.
- Down smashing is a good finisher right afterwards if the opponent is at high percentages.
- Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
- It can be used as a juggling tool because of the speed at which Greninja can get up into the air.
Hitboxes
Timing
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