Forum:Tier List: Difference between revisions

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(Elite practical player attempts to analyze final character strengths and weaknesses in Melee.)
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Edited by Mark Briggs aka Max Elite.  This based off years of practical experience.  I've played this game for over a decade without the stigma of competitive tournaments.  I think it's better to rate it on a scale of 1-10.  The characters are closer with optimal play imo.  I will discuss what would raise the bar for some.
Edited by Mark Briggs aka Max Elite.  This based off years of practical experience.  I've played this game for over a decade without the stigma of competitive tournaments.  I think it's better to rate it on a scale of 1-10.  The characters are closer with optimal play imo.  I will discuss what would raise the bar for some.


10. Your best efforts.
'''10.''' Your best efforts.
9.8 Fox
 
9.7 Falco
'''9.8''' Fox
9.5 Shiek (stronger)
 
9.4 Marth (stronger)
'''9.7''' Falco
9.3 Ice Climbers (faster)
 
9.2 Peach (faster, stronger)
'''9.5''' Shiek (stronger)
9.1 Captain Falcon (armed, actions)
 
9.0 Jigglypuff (stronger)
'''9.4''' Marth (stronger)
8.9 Samus, Link (faster)
 
8.8 Pikachu (stronger), Yoshi (faster), Ganondorf (actions)
'''9.3''' Ice Climbers (faster)
8.7 Luigi, Dr. Mario (Recovery)
 
8.5 Young Link (stronger), Mewtwo (agility), Zelda (faster, actions)
'''9.2''' Peach (faster, stronger)
8.3 Mario, Donkey Kong, Roy (faster, recovery)
 
8.0 Ness, Kirby, Mr. Game and Watch, Pichu, Bowser (Deleted, Reworked)
'''9.1''' Captain Falcon (armed, actions)
 
'''9.0''' Jigglypuff (stronger)
 
'''8.9''' Samus, Link (faster)
 
'''8.8''' Pikachu (stronger), Yoshi (faster), Ganondorf (actions)
 
'''8.7''' Luigi, Dr. Mario (Recovery)
 
'''8.5''' Young Link (stronger), Mewtwo (agility), Zelda (faster, actions)
 
'''8.3''' Mario, Donkey Kong, Roy (faster, recovery)
 
'''8.0''' Ness, Kirby, Mr. Game and Watch, Pichu, Bowser (Deleted, Reworked)


The matchups would be much closer if the lower characters had better recoveries overall according to me.  Another solution is to remove the edgeguard in this game like the future games have.  Also, hold onto another character or stage as a recovery.  Most characters have the ability to knock out higher characters though they lack speed to utilize their current recoveries.  Or simply make everyone's recovery as fast as Foxes and/or more unpredictability.
The matchups would be much closer if the lower characters had better recoveries overall according to me.  Another solution is to remove the edgeguard in this game like the future games have.  Also, hold onto another character or stage as a recovery.  Most characters have the ability to knock out higher characters though they lack speed to utilize their current recoveries.  Or simply make everyone's recovery as fast as Foxes and/or more unpredictability.
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