Super Smash Bros. Ultimate

Mewtwo (SSBU)/Down smash: Difference between revisions

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(Added technical data, fixed the timing data.)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MewtwoDSmashSSBU.gif|thumb|400px|Hitbox visualization showing Mewtwo's down smash.]]
[[File:MewtwoDSmashSSBU.gif|thumb|500px|Hitbox visualization showing Mewtwo's down smash.]]
==Overview==
==Overview==
Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. While it has noticeable startup at frame 21, its ending lag relative to its power and startup is extremely low, as Mewtwo can act out of it after 41 frames. As such, it is safe on shield, and potentially even on whiff. It can also 2-frame punish at the ledge if timed correctly. As a result, Mewtwo's down smash is overall a very versatile move in its kit as it provides immense safety and power, and serves as a great punishment out of a successful Disable or shield break, even when not fully charged.
Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. While it has noticeable startup at frame 21, its ending lag relative to its power and startup is extremely low, as Mewtwo can act out of it after 41 frames. As such, it is safe on shield, and potentially even on whiff. It can also 2-frame punish at the ledge if timed correctly. As a result, Mewtwo's down smash is overall a very versatile move in its kit as it provides immense safety and power, and serves as a great punishment out of a successful Disable or shield break, even when not fully charged.


==Hitboxes==
==Hitboxes==
 
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|16.0}}
|angle=55
|sd=8.0
|bk=20
|ks=118
|fkv=0
|r=7.5
|bn=top
|xpos=0.0
|ypos=4.0
|zpos=13.7
|ff=1.3
|type=Typeless
|effect=Darkness
|sfx=Fire
|slvl=L
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBU|16.0}}
|angle=55
|sd=4.0
|bk=20
|ks=118
|fkv=0
|r=11.0
|bn=top
|xpos=0.0
|ypos=4.0
|zpos=13.7
|ff=1.3
|type=Typeless
|effect=Darkness
|sfx=Fire
|slvl=L
|clang=f
|rebound=f
|a=f
}}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Charges Between
!Charges Between
|?
|15-16
|-
|-
!Hit
!Hit
|18-20
|21-23
|-
|-
!Interruptible
!Interruptible
|41-53
|44
|-
|-
!Animation length
!Animation length
|54
|59
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=15|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 01:45, January 13, 2020

Hitbox visualization showing Mewtwo's down smash.

Overview

Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. While it has noticeable startup at frame 21, its ending lag relative to its power and startup is extremely low, as Mewtwo can act out of it after 41 frames. As such, it is safe on shield, and potentially even on whiff. It can also 2-frame punish at the ledge if timed correctly. As a result, Mewtwo's down smash is overall a very versatile move in its kit as it provides immense safety and power, and serves as a great punishment out of a successful Disable or shield break, even when not fully charged.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% 8.0 AngleIcon55.png Standard 20 118 0 HitboxTableIcon(False).png 7.5 top 0.0 4.0 13.7 1.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 16.0% 4.0 AngleIcon55.png Standard 20 118 0 HitboxTableIcon(False).png 11.0 top 0.0 4.0 13.7 1.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges Between 15-16
Hit 21-23
Interruptible 44
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible