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R.O.B. jets upwards. Although the move deals no damage, it does not put R.O.B. into a [[helpless]] state after he uses it, unlike most up special moves, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can go for another Robo Burner, use any other special, use any aerial attack, [[fast fall]], or [[air dodge]], making it a very versatile move and arguably one of the best recovery moves in the entire series. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge. | R.O.B. jets upwards. Although the move deals no damage, it does not put R.O.B. into a [[helpless]] state after he uses it, unlike most up special moves, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can go for another Robo Burner, use any other special, use any aerial attack, [[fast fall]], or [[air dodge]], making it a very versatile move and arguably one of the best recovery moves in the entire series. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge. | ||
Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it | Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it arguably one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edgeguarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edgeguarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge. | ||
Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities. | Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities. |
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