Talk:Luigi (SSBU): Difference between revisions

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Bumping this... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 18:00, December 1, 2019 (EST)
Bumping this... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 18:00, December 1, 2019 (EST)
:Bump again... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:32, December 10, 2019 (EST)
:Bump again... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:32, December 10, 2019 (EST)
::No no no no a million times no. This is simply a bug fix. Super Cyclone was not useful in any meaningful way. It was a situational technique that worked once at best. While the move can't be punished with it, it's still slow, doesn't go anywhere and gives Luigi no advantage due to its extremely long animation (FAF 86). it could only be done on platforms, limiting where you used it, as well as on the ledge. Cyclone sends up and doesn't rise much anymore, making it much less useful than literally every other tool Luigi has on the ledge. The move can maybe work once, but once the opponent knows you go for it, they're not gonna get hit by it again and you'll lose stage control.
::The loss of z-drop during hitstun isn't listed as a nerf for characters with items. That's a much more impactful bug fix than Super Cyclone. It is not a nerf, it's a bug fix. The invincibility wasn't cleared on the same frame aerial and grounded due to them not having the same invincibility frames (1-7 vs 4-8). This bug didn't impact Luigi's metagame in the slightest.  [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 17:24, January 4, 2020 (EST)
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