Super Smash Bros. for Nintendo 3DS

Clubberskull: Difference between revisions

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(→‎Origin: Replaced redundant idol with a more relevant screenshot that shows off the Clubberskull's sealed form.)
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==Origin==
==Origin==
[[File:ClubberskullIdol2.png|thumb|left|Clubberskull Idol from ''Kid Icarus: Uprising''.]]
[[File:KIU Sealed Clubberskull.png|thumb|left|A sealed Clubberskull from ''Kid Icarus: Uprising''.]]
Clubberskulls, introduced in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, their movements cause slight tremors and are heralded by a loud clanging noise.
Clubberskulls, introduced in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army, mostly encountered towards the beginning of the game. They are often sealed away in an enormous chained skull, where they remain immobile and harmless until attacked by [[Pit]]. When free, their movements cause slight tremors and are heralded by a loud clanging noise. A newly-freed Clubberskull will first attack by roaring, which releases a shockwave; afterwards, it battles Pit by swinging its mighty arms in close quarters.
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Revision as of 22:03, December 29, 2019

Clubberskull
ClubberskullOrigin.png
KidIcarusSymbol.svg

Official artwork of a Clubberskull in Kid Icarus: Uprising.

Universe Kid Icarus
Level(s) appears in Smash Run
Article on Icaruspedia Clubberskull

Clubberskulls (デススカル, Deathskull) are enemies from Kid Icarus: Uprising that resemble a large one-eyed heart with demonic skulls on their hands.

Origin

A sealed Clubberskull from Kid Icarus: Uprising.

Clubberskulls, introduced in Kid Icarus: Uprising are extremely powerful enemies of the Underworld Army, mostly encountered towards the beginning of the game. They are often sealed away in an enormous chained skull, where they remain immobile and harmless until attacked by Pit. When free, their movements cause slight tremors and are heralded by a loud clanging noise. A newly-freed Clubberskull will first attack by roaring, which releases a shockwave; afterwards, it battles Pit by swinging its mighty arms in close quarters.

In Super Smash Bros. for Nintendo 3DS

In Smash Run

An inactive Clubberskull in Smash Run.
A Clubberskull on a rampage. Note how a Zuree is hit by its attack.

Clubberskulls appear as very powerful enemies, and they can also be event mid-bosses like Bulborb, Bonkers, Reaper and Polar Bear. They are confined within a skull, and are released when attacked, letting out a deafening wail. They can either go forward while smashing their fists on the ground, also hitting and defeating other enemies, or generate a shock wave which pushes players away. Clubberskulls appearing as an event boss will not start inside the skull or use its scream attack.

They have the most health and are by far the strongest enemies in Smash Run (Not counting the Orne as that cannot be defeated), and as such they drop huge stat boosts: three when defeated in a normal context, or five when defeated as an event boss. The enemies they defeat during their rampage also drop stat boosts normally.

Trophy information

Trophy in for 3DS.
Clubberskull

Ntsc These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!

Pal These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.

Gallery

Trivia

  • Clubberskulls are one of the few enemies to have its voice heard in Smash Run, as it roars when freed.