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GoldenEye (universe): Difference between revisions

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(→‎In Super Smash Bros. Ultimate: I'd say this is more of a reference to the 007 franchise as a whole rather than just GoldenEye.)
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''GoldenEye 007'' is mentioned among the titles listed in the [[Chronicle]] in Japanese and European versions of ''Super Smash Bros. Brawl''. However, no other content from the series is seen anywhere else in the game.
''GoldenEye 007'' is mentioned among the titles listed in the [[Chronicle]] in Japanese and European versions of ''Super Smash Bros. Brawl''. However, no other content from the series is seen anywhere else in the game.


==In ''[[Super Smash Bros. Ultimate]]''==
The main character of Goldeneye, James Bond, is refrenced in [[List of SSBU Music (Persona series)|Mass Destruction]] from the [[Persona (universe)| Persona]] franchise. The specific lyric is "Better yet, my mouth is tight like James Bond. This makes Goldeneye the only franchise represented only by a song that does not come from it's own series.
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 14:30, December 22, 2019

GoldenEye (universe)
GoldenEye logo.jpg
Developer(s) Rare Ltd.
Eurocom
n-Space
Publisher(s) Nintendo
Activision
Genre(s) First-person shooter
Console/platform of origin Nintendo 64
First installment GoldenEye 007 (N64) (1997)
Latest installment GoldenEye 007: Reloaded (2011)
Article on Wikipedia GoldenEye (universe)

The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games which was first developed by Rare. The franchise is composed of adaptations of the James Bond film, GoldenEye, making it technically the only universe to not debut as a video games series. Due to Rare's sale to Microsoft and resulting lack of presence on Nintendo platforms afterwards, combined with the video game series being based on a movie franchise and thus involving many other copyright holders, GoldenEye only received limited representation in Smash.

In Super Smash Bros.

The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64.

In Super Smash Bros. Melee

The Motion-Sensor Bomb in all non-Japanese releases of Melee retains its appearance from GoldenEye 007 for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of Melee, however, redesigned the item to resemble its appearance from a later Rare game on the same engine, Perfect Dark. The item's references to GoldenEye are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.

Later Smash games redesigned the Motion-Sensor Bomb and treat it as an original Super Smash Bros. series property.

In Super Smash Bros. Brawl

GoldenEye 007 is mentioned among the titles listed in the Chronicle in Japanese and European versions of Super Smash Bros. Brawl. However, no other content from the series is seen anywhere else in the game.

Gallery

Trivia

  • GoldenEye is the newest universe to be represented in the original Super Smash Bros., with an initial date of August 1997.
    • As GoldenEye was based on the James Bond franchise which debuted in 1953, it could technically also be considered the oldest universe represented in the Super Smash Bros. series.
  • GoldenEye is the only universe represented in the original Super Smash Bros. game to not have a playable character, as well as the only universe from said game to be cut entirely.
  • GoldenEye is the only universe in the entire series to be based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the James Bond film franchise, itself being based on a book series by Ian Fleming.